Firstly to those out there who truly enjoy CIV3 this is not troll bait nor is it an attempt to belittle your tastes or anyones for that matter. If you enjoy CIV3 have at it. I digress....
With regard to CIV3 I have gone through a range of emotions. Joy of discovery, boredome, resentment, and now acceptance.
Upon reflection I have reconciled a few things.
CIV3 is not nor is it intended to be CIV2 or any of the other CIV style (read SMAC) games no matter how much I want it to be.
See I figure its like this, upon embarking on the CIV3 project Sid et.al. made some definitive decisions on who their target market was. On the one hand they could look to the tried and true CIV2 and SMAC crowd to feed yet another version of CIV to or they could be a little daring and try to woo a brand new generation of CIvers. They already had market data in the form of hard sales numbers suggesting that feature ridden perhaps overly complex games like SMAC (while having a rabid following ) was a rather small market segment. OTOH a challenging yet less complex game might have appeal to a much larger market segment as the game could draw in those raised on console like games needing challenge yet simplicity. Was this truly Sid's ploy to make a game that while not fully abandoning the old CIVers looked to a newer and much larger potential customer base?
In reading a little into Sid's comments I think this was exactly his aim. He didn't necessarily say screw the old timers, but more to the point I think he was looking to make a gaming compromise to get the game to the larger audience. With this compromise in mind, I look at CIV3 in a new light. (CIVlite no less ) I'm still not pleased the game is a departure from the rich full featured game, but I can at least chalk it up to good business sense as opposed to incompetence.
OTOH the whole patch affair IMHO has been dreadful. Release of patches without full understanding of the impact on AI is inexcusable.
With regard to CIV3 I have gone through a range of emotions. Joy of discovery, boredome, resentment, and now acceptance.
Upon reflection I have reconciled a few things.
CIV3 is not nor is it intended to be CIV2 or any of the other CIV style (read SMAC) games no matter how much I want it to be.
See I figure its like this, upon embarking on the CIV3 project Sid et.al. made some definitive decisions on who their target market was. On the one hand they could look to the tried and true CIV2 and SMAC crowd to feed yet another version of CIV to or they could be a little daring and try to woo a brand new generation of CIvers. They already had market data in the form of hard sales numbers suggesting that feature ridden perhaps overly complex games like SMAC (while having a rabid following ) was a rather small market segment. OTOH a challenging yet less complex game might have appeal to a much larger market segment as the game could draw in those raised on console like games needing challenge yet simplicity. Was this truly Sid's ploy to make a game that while not fully abandoning the old CIVers looked to a newer and much larger potential customer base?
In reading a little into Sid's comments I think this was exactly his aim. He didn't necessarily say screw the old timers, but more to the point I think he was looking to make a gaming compromise to get the game to the larger audience. With this compromise in mind, I look at CIV3 in a new light. (CIVlite no less ) I'm still not pleased the game is a departure from the rich full featured game, but I can at least chalk it up to good business sense as opposed to incompetence.
OTOH the whole patch affair IMHO has been dreadful. Release of patches without full understanding of the impact on AI is inexcusable.
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