I don't go all out. I've played a few of the bigger mods, and I just don't like the fact that they change everything just because they can. I just started making changes, here's the list so far.
Renamed "Map Making" to "Sailing," and transeferred the "trade maps" ability to "Navigation." The world was getting discovered too fast. This slows it down some. Good world maps didn't come about until men could safely navigate the oceans.
Moved "trade communications" from "Writing" to "Astronomy" This was an attempt to slow down the tech trading. It helps some.
Moved "Military Alliances" & "MPP" to nationalism. I'm really pleased with this change so far. From my perspective, Ancient wars were mostly one on one. It wasn't until later when nations became nations that all the politics behind warfare started to come about.
I made all ancient units upgrade to at least rifleman. I just don't like to see warriors running around in 1903.
That's it so far. I might add a coastal 2 move boat that is immediately available with pottery or something. Maybe have 0/1/2 stats and carry one unit.
Renamed "Map Making" to "Sailing," and transeferred the "trade maps" ability to "Navigation." The world was getting discovered too fast. This slows it down some. Good world maps didn't come about until men could safely navigate the oceans.
Moved "trade communications" from "Writing" to "Astronomy" This was an attempt to slow down the tech trading. It helps some.
Moved "Military Alliances" & "MPP" to nationalism. I'm really pleased with this change so far. From my perspective, Ancient wars were mostly one on one. It wasn't until later when nations became nations that all the politics behind warfare started to come about.
I made all ancient units upgrade to at least rifleman. I just don't like to see warriors running around in 1903.
That's it so far. I might add a coastal 2 move boat that is immediately available with pottery or something. Maybe have 0/1/2 stats and carry one unit.
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