Originally posted by Austin
Personally I find it about as fun as ICS is. Eliminates any challenge from the game, since you just spew spew spew, and then rush rush rush.
Personally I find it about as fun as ICS is. Eliminates any challenge from the game, since you just spew spew spew, and then rush rush rush.
What I disagree with is your comment that the early land grab takes all challenge out of the game. When I first played Civ3, this was the major source of challenge for me. I was getting my behind handed to me on Regent because I wasn't smart enough about early expansion (the AI was wonderfully coded in this regard). I was forced to develop strategies to counter my opponent's expansion and further my own. This was a lot of fun for me, largely because it was challenging. I'm willing to bet you had the same experience, although apparently you did not enjoy it.
I play on Emperor level now, and the most nail-biting part of the game is the early land grab. Do attack that Warrior guarding a Settler to prevent losing a great city site to another civ, risking a possibly devastating counter-attack? Do I expand towards the great food-producing regions, or in concentric circles to minimize corruption early on? Do I exclusively build roads to my future city sites with my Workers, or do I spend some time improving some important tiles (Flood Plains come to mind here)? Do I expand toward the Japanese, in hopes of denying them sources of Iron, or toward the Babylonians, so that their culture powerhouse doesn't get out of hand?
I hope you're tired of reading this list of questions (and trust me, I could go on): it just proves that the early land grab is strategically interesting, and, if on the right difficulty level, challenging. Sitting back and building Granaries in my few core cities is certainly less challenging, if it were the "right play" every time.
Dominae
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