In honor of the original roots of Civilization as being the Avalon Hill Board game, what random events would you have included in the game?
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What random events would you have included?
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I just got a brilliant idea about a random event in Civ3 ! It would be the "random end of game event". Suddendly out of nowhere, a box appear in the middle of the screen and says "Congratulation, you won" or "You were defeated", according to a random number.
Mmh, ok, perhaps it's a little extreme... People that don't like it could click on the "random victory" to shut it off. And to not happen too soon, let's say that you need to build something to trigger this random event. Perhaps a Great Wonder ? Hey, let's call it the UN, ok ?Science without conscience is the doom of the soul.
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Every natural disaster that was in Civ1, except earthquakes, since there wasn't any way to prevent them.
Maybe some "social" random events, like a political scandal blocking the production of a city for a turn, if you don't have any palace/FP/courthouse in this city for example (alwys wondered in Civ1 what meant the "Scandal in [foreign city] !" popup).
Woow, Warlord..."I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
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Natural disasters like floods (especially on flood plains) and volcanos (in the mtns that kill units nearby or devastate cities). Risk of floods would increase with pollution (cleaned or uncleaned).We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
If any man be thirsty, let him come unto me and drink. Vampire 7:37
Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.
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Occasionally there was a pop-up in CIV that would say there had been a volcano eruption that killed pop or destroyed buildings (I'm not sure of the exact details). The incidence was reduced (eliminated ?) in cities with temples!We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
If any man be thirsty, let him come unto me and drink. Vampire 7:37
Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.
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Originally posted by Spiffor
Every natural disaster that was in Civ1, except earthquakes, since there wasn't any way to prevent them.
Maybe some "social" random events, like a political scandal blocking the production of a city for a turn, if you don't have any palace/FP/courthouse in this city for example (alwys wondered in Civ1 what meant the "Scandal in [foreign city] !" popup).
Woow, Warlord...
Where would the long term fun be if all the natural disasters could be prevented? Especially in a game like Civ3, where the late game is arguably the most tedious... it would also be the time of the game where the most disasters would be preventable (by what im gathering from your comment)... so it wouldnt add much late game wise..
Im a suscriber to the SimCity disaster concept... no way to prevent it, only to prepare for it (earthquake outfitting for buildings...)... the only disaster i disliked in Sim City was the alien or monster attacks... annoying to repair after (hunt and peck.. really hard in a big downtown..) and a bit unrealistic, and out of place, considering the techs don't go very far into the future.
But if theres random events were put into Civ3... i would have included
1: Civil Wars (yeah, i know the difficulties...)
2: Natural disasters of all types (wouldnt nice big asteroids be crazy? take out a continent... oh yeah..)
3: Governments randomly switched, and not picked by the player (like... the player still has control over the country, but the people choose what type of government)
4: i dunno how to describe this... 3rd party tech discoveries... the tech isn't discovered by your techies, it isnt by another nations techies, but just by some civilian who you have to go to to buy the tech off of. Would work great for certain techs... not so much realistic for others
5: for late late game... like, if you go past 2050... settlers from other worlds. Wouldnt that be great? Aliens from Mars! well.. maybe not Mars... They come and settle within some nations borders, or on un-ocupied land... or they always settle on what the AI deems the most advantageous land, no matter what is there.
those are just some quick ideas.Resident Filipina Lady Boy Expert.
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catastrophes
volcanos {mts, hills}, earthquakes {mts, hills}, tidal waves
{costal}...rare but no defense
forest fires {forest, jungle}, floods {floodplains, any terrain adjacent w/river}, plagues (aka Black Death, Spanish Influenza)...also rare but proper techs provide some defense
extremely rare - meteor/comet strikes causing forest fires and other destruction (Illinois 1863, Tungesta, Russia 1906), some very late high tech defense? Skywatch small wonder to limit damage?
Just some ideasLude Fortier, Lude Juste, Nemini Damnum!
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I'm not a big fan of random events. Most of the random events in SMAC, for instance, were negative events. And most of the events mentionned in this thread are also negative. It wouldn't add much to the gameplay. Well, to be blunt, it amounts to random punishment. And I'm not a big fan of blind, random punishment. On the other hand, a events system à la EU2 would add a lot to Civ3, it would add flavor and it would add some depth. And as for those kinky civers who want their daily dose of punishment, maybe Korn or player1 could build them a "Venus in furs" Mod.Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing
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I find the idea of random events quite interesting, but it should be implemented carefully, especially natural disasters. Volcanos and flood plains must be easily identifiable (cf. Theodrik's proposal) like in the board game to avoid absolute suprise when the disaster happens. We could then imagine that engineering could reduce damages due to flood, earthquake or tidal waves. Plagues could also happen randomly, but hospital and aqueduct could reduce their effects.
I think the game would be more (too ?) difficult to play with religious or civil disorder, but some buildings, wonders or technologies could then reduce their effects (monotheism, courthouse...). In fact the mood concept already exists for this type of events and it would be as well not to add them; exception: civil war. And for this point I think that the concept was well implemented within Civ I and Civ II.Nym
"Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
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Well as mentioned above it would be nifty if parts of your CIV would break off and declare themselves seperate (hey they did it in Call to Power II - well. whoever made that one did. Anyway another cool thing that would be nice to have as if, lets say in theory you are running your empire poorly - the citizens or the military could decide to get rid of you, of course resulting in an' end of game. But hey, management is a part of Civ as well, not just building massive armies and slaying everyone on the map.
But then again that would be an' event you could avoid, same thing with the civil war as well. I mean if you are treating people right they wont want to leave anyway, right?
Disasters would be nice.. What about terrorist acts? (In bad taste really with the current events of the world - but humor me here.) In CTP II as the ages advanced, so did the Barbarian threat! And eventually they became Eco terrorists and such. They could work in something similar in Civ3 with a patch I would think. Maybe a foreign national in your city one day decides he would rather blow up the palace instead of be a part of your horrible nation anymore.
Something like that could result in turns of "Anarchy" and eventually prompt you to pick a new type of government - you know, to re-establish order.
And However much Terrorists are despised they ARE a part of this world. It would be an extra challenge if we were to add them to Civ as well.
Terrorists acts could be 100% random to, they are nearly impossible to defend against if you think about.
ChaingYou're a star-belly sneech, you suck it like a leech! You want everyone to act like you. Kiss ass while you ***** so you can get rich while your boss gets richer off you! Well you'll work harder with a gun in your back, for a bowl of rice a day. Slave to soldiers til you starve, then your heads impaled on a stake!
The framework of the world is - black and white! The infrastructure builders - flex their might! Turning true emotion into digital expression, one by one we all fall down. The grey race shrivels, trapped inside. The world it creates is black and white.
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Any positive events?
I find it amazing that no one has suggested any positive random events. I think gold, improvements in the political situation and population booms interesting."Our lives are frittered away by detail....simplify, simplify."
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Originally posted by Akka le Vil
I just got a brilliant idea about a random event in Civ3 ! It would be the "random end of game event". Suddendly out of nowhere, a box appear in the middle of the screen and says "Congratulation, you won" or "You were defeated", according to a random number.
Mmh, ok, perhaps it's a little extreme... People that don't like it could click on the "random victory" to shut it off. And to not happen too soon, let's say that you need to build something to trigger this random event. Perhaps a Great Wonder ? Hey, let's call it the UN, ok ?
As far as what to put in the game, I like Deornwulf's idea of positive occurrances but I couldn't think of all that many...
Positive RE
1) New land forming due to volcanic activity
2) Bumper Crops
Negative RE
I) Natural Disasters
1) Earthquakes that;
a) Destroy Cities
b) Alter Terrain
c) Alter the course of rivers
2) Floods that wipe out food stores and kill population
3) Meteor strikes (very rare - see note below)* They could have a range:
a) Pollutes a single tile/kills x population
b) Acts like a nuclear strike
c) Act like the planet busters in SMAC (actually destroy land)
4) Hurricanes that destroy property and takes lives
5) Tornados (only on plains tiles though)
6) Forest Fires that convert create pollution (cr -> theodrik)
7) Alien Colonists (cr -> Ninot). They could replace a dead civ, or just be super advanced barbarians
8) Plauges
9) Volcanoes (but this should require the creation of a volcano terrain type)
10) Famine
11) Sun spots (high tech units don't work during a period of sun spot activity)
12) Solar flare that dramatically changes climate.
13) El Nino
II) Not so natural disasters (user preventable)
1) Earthquakes cused by Nuclear weapons
2) Civil Wars
3) AI barbarians* - could come with the advent of computers. Take things to far,and Bam! (You could have Neo or Arnold as a GL )
4) Pirates that plunder cities without barracks (ala Civ I)(seperate from privateers)
5) Fires. (both London and Chicago burned nearly to the ground during their past)
* I think there should be a scale, ranging from realistic (earthquakes) to fantastic (asteroids & aliens). When you start a game, you modify random events just like you would the map."Government isn't the solution to our problems; Government IS the problem." - Ronald Reagan
No, I don't have Civ4 yet...
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"Random events or not random events?" It's an old question that was largely debated over here at Apolyton.
Forgetting older suggestion, mostly appeared during game development, knowing today game I have another bunch of "conservative suggestion".
We already have minor tribe encampment for random events: you can gain goodies (not many, it seems to me into my current games) or bad news, as a group of enemies.
If only Firaxis evolve them during ages, they can change encampments to different "random event source". Just some example to let you add yours favourites:
Industrial ages
Modern ages
- Corporate labs
can give you a free tech advance
can give you extra money (as one time tax?)
can give you a "scandal event" that start a mini anarchy or nearest city revolt
can start an epidemic (biological/chemical leak) that affect nearest city
- terrorist nests
reveal a bunch of terrorist that start pillaging the surrounding enhancement
if you destroy terrorist that same turn it starts a special "we love the leader day" for one turn (people happy for your prompt defense)
- Factories
can give you extra units for a small fee in money (less than usual cost)
You can't know the kind of building nor the positive or negative effect before you check it.
They are "easter eggs", take them or leave them
Firaxis can save most of "minor tribe encampment code", because its change are about graphics and prize you gain. You don't really need to counteract for unvanted random events. If you hate the risk, simply stay away, if you want some salt from a boring game, try some and enjoy the result.
Please, feel free to enhance my suggestion, if you like it"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
- Admiral Naismith
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I think one random event that would be interesting would be a chance that outling cities will revolt and form a new civ.
The chances are increased with distance. They are drastically increased if the city is not physically connected with the rest of the empire. They increase if the city is in disorder or otherwise unhappy, and if a city bordering a city revolts, that city should recieve an extra check.
Historical basis: United States of America. You have a bunch of colonies on a far off shore on a different continent. Something happens to make them unhappy (please, I don't want this to become a debate on the causes of the American Revolution). The cities revolt and form a new civ (America).
Ways to prevent this would be to keep the outlying colonies happy.
Austin
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