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  • Fortresses

    Do fortresses heal as they did in Civ2? I can't find anything about the subject anywhere.

    I don't think they do.

    R
    "Verily, thou art not paid for thy methods, but for thy results, by which meaneth thou shalt kill thine enemy by any means available before he killeth you." - Richard Marcinko

  • #2
    They "heal" only if you use plenty of Bactine and Neosporin.


    I don't consider fortresses worth building unless you lower a bit the time it takes workers to build them, and increase a little their strength in the Editor.

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    • #3
      I was under the impression that fortresses doubled healing rates (so 2hp per turn instead of 1). Like a city w/o a barracks. But I could be wrong. I've never really paid much attention, as I don't often use fortresses. Occasionally, but not often.

      -Arrian
      grog want tank...Grog Want Tank... GROG WANT TANK!

      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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      • #4
        Defensive Values

        I think fortresses should have an inherent defense value by themselves without a unit present. Think of it as a static defense force. The defensive value could increase as the civilization becomes more advanced. Perhaps to keep it "realistic" it could cost the nearest city the use of a laborer for the defense force to be active.
        "Our lives are frittered away by detail....simplify, simplify."

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        • #5
          Re: Defensive Values

          Originally posted by Deornwulf
          I think fortresses should have an inherent defense value by themselves without a unit present. Think of it as a static defense force. The defensive value could increase as the civilization becomes more advanced. Perhaps to keep it "realistic" it could cost the nearest city the use of a laborer for the defense force to be active.
          I do not think it should have a static defense value, or may be a very low (1 for example); in real world you can quite easily capture a fortress if there is nobody to defend it. I would rather suggest a percentage increase of the defensive value within the fortress (as it is now), which percentage could then increase as the civilization becomes more advanced. Perhaps could it be combined with a low inherent and static defense value, in order to defend such units like workers, settlers or artilleries.
          Nym
          "Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)

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