What can workers do to city tiles?
-- build roads
-- irrigate
-- mine
-- build rr
-- forest
-- clear pollution
Is there an idea city improve model to maximize shield production? Obviously we will build roads and rr and clear pollution as can, but what about the rest?
Once get out of depositism, what is the idea ratio between irrigation and mining?
Size 1 city ( 8 workable tiles)
4 for irrigation
4 for mines
Size 2 city (20 workable tiles)
10 for irrigation
10 for mines
Hopefully some of you have some thoughts or research on this and suggestions for optimizing city shield production.
My assumption is if we can learn to recognize a well improved city then when we add the multipliers of power plants, factories, wonders, and manufactoring plants, the difference in shields can make a big difference in a close game.
-- build roads
-- irrigate
-- mine
-- build rr
-- forest
-- clear pollution
Is there an idea city improve model to maximize shield production? Obviously we will build roads and rr and clear pollution as can, but what about the rest?
Once get out of depositism, what is the idea ratio between irrigation and mining?
Size 1 city ( 8 workable tiles)
4 for irrigation
4 for mines
Size 2 city (20 workable tiles)
10 for irrigation
10 for mines
Hopefully some of you have some thoughts or research on this and suggestions for optimizing city shield production.
My assumption is if we can learn to recognize a well improved city then when we add the multipliers of power plants, factories, wonders, and manufactoring plants, the difference in shields can make a big difference in a close game.
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