Announcement

Collapse
No announcement yet.

Is there an ideal worker improve order?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Is there an ideal worker improve order?

    What can workers do to city tiles?
    -- build roads
    -- irrigate
    -- mine
    -- build rr
    -- forest
    -- clear pollution


    Is there an idea city improve model to maximize shield production? Obviously we will build roads and rr and clear pollution as can, but what about the rest?

    Once get out of depositism, what is the idea ratio between irrigation and mining?


    Size 1 city ( 8 workable tiles)
    4 for irrigation
    4 for mines


    Size 2 city (20 workable tiles)
    10 for irrigation
    10 for mines

    Hopefully some of you have some thoughts or research on this and suggestions for optimizing city shield production.

    My assumption is if we can learn to recognize a well improved city then when we add the multipliers of power plants, factories, wonders, and manufactoring plants, the difference in shields can make a big difference in a close game.

  • #2
    You could be right, that may be there is some ideal procedure. What that is, couldn't tell ya. At best, I seem to follow an evaluation of what I can see--does this city need more production? Which tends to be my more overriding concern. Almost always you're going to get a city capped at 6 or 12, so my view is to max the shields. But perhaps I would be better served by rapid population growth that would get me faster to the max production.

    Oh well, at least I'm confident that I do a better job than the AI does.

    Comment


    • #3
      I have to admit. I always use Shift-A on my workers and then ignore them. It's not the most efficient way but I don't have to worry about it.
      Sorry....nothing to say!

      Comment

      Working...
      X