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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by PatLasch
ICBM's do survive an attack. Always have for me anyways.
They do for me too. So the ICBMs must be the earlier, less accurate, versions; city-busters, not silo-busters. So the retaliatory force is intact. MAD RULES!
as a big civ2 fan (hundreds of hours and still played it till few months ago from time to time) i find Civ3 a big disappointment.
It's not that the game it's not good (well at times its really frustrating) but I expected a lot more.
And one thing that really disappointed me is the whole 'feel' of the game... in civ 2 the emphasis on wonders and discoveries was really big, with really really cool multimedia files, sound effects (I really liked to hear the crowd screaming and clapping) and a true great feeling thorughout the game...
The structure of civ3 seems 'back to the game' with the cut of all unnecessary things.
I dont like this...to me it was slightly more than a strategy game
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