Originally posted by Nemo
No MAD (Mutual Assured Distruction) ...easily implimented by making it take 2 turns for ICBMs to hit target (one to launch and alert the recieving nation, and have opportunity to launch counter attack, the second turn for impact)
No MAD (Mutual Assured Distruction) ...easily implimented by making it take 2 turns for ICBMs to hit target (one to launch and alert the recieving nation, and have opportunity to launch counter attack, the second turn for impact)
The solution was to put nukes on subs, where they are virtually invulnerable. Then you would have as much time as required to analyze and respond to the situation. There was no longer an advantage to a first strike, as you knew you would be destroyed in the retaliatory strike -- MAD, Mutual Assured Destruction
The same problems and solutions apply to Civ3.
Comment