If you interrupt a worker, you lose all its work on a given task. That's annoying and illogical to me, but it really struck home in my current game.
I had two units clearing a jungle tile. They were one turn from completing the task, and I decided to reassign worker A, thinking that B would then finish in two turns. Checking B, I was dismayed to find it was then 13 turns from completion.
Of course, that would follow the general rule: an interrupted worker's previous effort is totally wasted.
This seems like, if not a bug, then a design error. After all, would a jungle or forest grow back immediately? I could see some loss of progress, maybe a slowly increasing loss over time, but a total waste?
What do you think?
I had two units clearing a jungle tile. They were one turn from completing the task, and I decided to reassign worker A, thinking that B would then finish in two turns. Checking B, I was dismayed to find it was then 13 turns from completion.
Of course, that would follow the general rule: an interrupted worker's previous effort is totally wasted.
This seems like, if not a bug, then a design error. After all, would a jungle or forest grow back immediately? I could see some loss of progress, maybe a slowly increasing loss over time, but a total waste?
What do you think?
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