I usually want to be a nice guy in my games, but there are sooo many huge advantages to being at war: territory growth (*huge*), leaders, reduces # of obsolete units, forcing your victims to give you techs/tribute for 20+turns, raising units from vets to elite status, etc.). This leaves little reason to not be at war with *someone* all the time.
For being peaceful you only get avoiding your culture growth cut in 1/2, but I've seen few here able to get a cultural victory anyways. And my culture is usually one of the best even when I am less peace-like.
Ideas...
Peace Points - Civ2 gave points for Civilizations who could remain at peace (or was it world peace?). Either way, why did they remove this from Civ3?
Peaceful Leaders - Assume a typical warmonger gets 6 leaders per game (?I know some get 10 others get 0, lets assume it's 6). What if a Civ who remained at peace with all other civs could gain a Peaceful Leader after x turns? If y=number of turns in a typical Civ game, then x = y/6.
Opinions? Other ideas?
For being peaceful you only get avoiding your culture growth cut in 1/2, but I've seen few here able to get a cultural victory anyways. And my culture is usually one of the best even when I am less peace-like.
Ideas...
Peace Points - Civ2 gave points for Civilizations who could remain at peace (or was it world peace?). Either way, why did they remove this from Civ3?
Peaceful Leaders - Assume a typical warmonger gets 6 leaders per game (?I know some get 10 others get 0, lets assume it's 6). What if a Civ who remained at peace with all other civs could gain a Peaceful Leader after x turns? If y=number of turns in a typical Civ game, then x = y/6.
Opinions? Other ideas?
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