I read on the CFF that Soren actually admitted they deliberately gave latter-era military units too low values because in case a civ was missing an important resource they would still have "a chance".
This is the most effed up thing I can imagine in game design.
Firaxis creates a mod with ridiculously rare resources. Iron and coal are especially too rare. So, instead of fixing that, they offer us idiotic and non-historical unit values, especially for post-gunpowder units!!
Ridiculous.
This is the most effed up thing I can imagine in game design.
Firaxis creates a mod with ridiculously rare resources. Iron and coal are especially too rare. So, instead of fixing that, they offer us idiotic and non-historical unit values, especially for post-gunpowder units!!
Ridiculous.
). You might favor strategies based on tech and resources. Someone else may favor strategies based on number of cities. That is the real power of scripts. With a rich scripting language, there would be almost as much diversity in scripts as human multiplayer. Different styles are very hard for a closed system AI done by a single design team to similate. By having random selection of scripts for each game, a human faces uncertainty. Is it Bill's script that I am playing against, or Nathan's or someone else's?

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