Ok, after playing this game for 3 months, it seems like the modern era is too limited in winning options.
Culture win--predictable and not much fun. At least histograph shows status vs other civs.
Space Ship win-- boring. No suspense no F11 screen showing progress vs other civs.
Domination win-- opps, stops the game just before end game. Why work so hard and then not be able to complete game? That is like playing chess and never being able to say checkmate.
Diplomatic victory--boring popularity contest.
Conquest win--what is left after remove the other options.
I haven't checked the editor yet, but besides having powerful military units in modern era {tanks, modern armor, nukes, etc.} why not make available powerful cultural units?
I didn't notice before but it is bizarre to have culture for colosseum but none for space ship development.
Wouldn't adding more culture improvements in the modern era add to city flipping and add an another dimension of suspense to the game?
I'm thinking of maybe 4-6 new units for culture bombing, something like:
Improvement
Radio Free {your civ}-- culture == 10
Propaganda game released-- culture == 4
TV station-- culture == 8
Shortwave & Broadcase band Scanner-- culture == 6
{resists other cultures, but value positive instead of negative}
Wonder
{civ} on line-- culture == 20
Major Wonder
{civ} internet-- culture == 50
And then adding culture points to each spaceship module.
Culture win--predictable and not much fun. At least histograph shows status vs other civs.
Space Ship win-- boring. No suspense no F11 screen showing progress vs other civs.
Domination win-- opps, stops the game just before end game. Why work so hard and then not be able to complete game? That is like playing chess and never being able to say checkmate.
Diplomatic victory--boring popularity contest.
Conquest win--what is left after remove the other options.
I haven't checked the editor yet, but besides having powerful military units in modern era {tanks, modern armor, nukes, etc.} why not make available powerful cultural units?
I didn't notice before but it is bizarre to have culture for colosseum but none for space ship development.
Wouldn't adding more culture improvements in the modern era add to city flipping and add an another dimension of suspense to the game?
I'm thinking of maybe 4-6 new units for culture bombing, something like:
Improvement
Radio Free {your civ}-- culture == 10
Propaganda game released-- culture == 4
TV station-- culture == 8
Shortwave & Broadcase band Scanner-- culture == 6
{resists other cultures, but value positive instead of negative}
Wonder
{civ} on line-- culture == 20
Major Wonder
{civ} internet-- culture == 50
And then adding culture points to each spaceship module.
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