I cant really explain this idea, you'll just have to see for yourself. This idea could be worked into every single game concept.
Example:
Terrain. Instead of having just a few different types of terrain, have a few variables for every square, like maybe
Every variable is somewhere from .00 to 1.00. It isn't too hard to do. Though it will be hard to show terrain-wise. But other things could be implemented without even worrying about graphics.
another example coming...
Example:
Terrain. Instead of having just a few different types of terrain, have a few variables for every square, like maybe
- temperature
- elevation
- slope (ie a foothill would slope upwards towards the mountain range)
- resources (instead of either having an iron resource or not, you could have varying amounts of iron in all hill/mountain squares. All should have a tiny bit, but some should have a lot)
- fertility (ie barren or nutrient rich)
- % forested
Every variable is somewhere from .00 to 1.00. It isn't too hard to do. Though it will be hard to show terrain-wise. But other things could be implemented without even worrying about graphics.
another example coming...
. I think the terrain being complex is fine, because I don't really care how long it takes to load at the beginning. I hink the rest are mostly formulas, and those don't take computers too long. Especially because the computers could be 5 times as fast. Thats easily enough for some more graphics and a lot of formulas.
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