And another thing....
What about numbers? Civ3 can give us situations where there's LOTS of bomber units attacking a single 1 hp ship unit. A-historical numbers of planes, I'm sure.
Go ahead, ssume the training and tech are on par - but what about the numbers?
Try this: Translate 1 Civ3 BB and CV unit into "real life". Now translate, oh, say, 30 bomber units into "real life". Do you really want to say that those 30 bomber units can't sink the 1 BB+1 CV units? How about 50 bombers? 100? 503?
I assume at some point you'll say "Yes, _that_ many "real life" bombers could utterly wipe out (for game purposes.... some minor vessels could escape) that many "real life" ships.
So: In real life terms, how many "bombers" (do assume appropriate support craft) does it take to sink a whole "fleet."
Now, more to the point: How many Civ3 bombers do you think it should require to sink a Civ3 ship-unit?
It'd be interesting if you did the same thing, nye.
(I still think the best thing to do is throw away the realism arguments and just look at game-play issues.)
*with relative parity in technology and trainings, entire fleets don't get sunk by airpower
Go ahead, ssume the training and tech are on par - but what about the numbers?
Try this: Translate 1 Civ3 BB and CV unit into "real life". Now translate, oh, say, 30 bomber units into "real life". Do you really want to say that those 30 bomber units can't sink the 1 BB+1 CV units? How about 50 bombers? 100? 503?
I assume at some point you'll say "Yes, _that_ many "real life" bombers could utterly wipe out (for game purposes.... some minor vessels could escape) that many "real life" ships.
So: In real life terms, how many "bombers" (do assume appropriate support craft) does it take to sink a whole "fleet."
Now, more to the point: How many Civ3 bombers do you think it should require to sink a Civ3 ship-unit?
It'd be interesting if you did the same thing, nye.
(I still think the best thing to do is throw away the realism arguments and just look at game-play issues.)
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