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  • #16
    Royal SMACdown

    SMAC was wicked when it came out, I bought it on the day of release, but maaaaaaan the bugs, eevn after all the patches it still crashed on my Lan at home during multiplayer.

    Never played the SMACX, but I think SMAC was a little bit hmmmm option heavy. A few too many ideas thrown in, and not refined enough. Civ3 comes off as a much more polished product.

    One thing I do miss out of it though which you can't do (or at least I haven't figured out how to do it) is that you could send a unit to a city just by right clicking on a unit and scrolling down a long list of city names. Then he would automatically go there. Is this in Civ3 and I just am a dweeb?

    -LordBashHeart

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    • #17
      as both SMAC and Civ3 stand today, SMAC is definetely a better game. SMAC was a big step forward at the time, Civ 3 is a shy sidestep. But then again it comes down to each one's preferences. Better or worst are as arguable as any statement can be.
      delfino

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      • #18
        Re: Royal SMACdown

        Originally posted by LordBashHeart
        I think SMAC was a little bit hmmmm option heavy. A few too many ideas thrown in, and not refined enough. Civ3 comes off as a much more polished product.
        Seriously, is that how you really feel? SMAC Option Heavy? Civ 3 POLISHED? MORE polished than SMAC? MUCH more polished?

        Hey it's your opinion, please though, can you back that up?
        Please tell me what Civ 3 has that is more polished than SMAC?
        Just to satisfy my curiosity, Please?

        I see three improvements in CIV3 - Resources, Culture, and improved AI. But everything else about the game is atrocious. Buggy, Units not balanced, weak tech tree, little difference between civs, WEAK diplomacy, ah... hell, no need to list all 95...

        Bill9999

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        • #19
          Re: Royal SMACdown

          Originally posted by LordBashHeart
          One thing I do miss out of it though which you can't do (or at least I haven't figured out how to do it) is that you could send a unit to a city just by right clicking on a unit and scrolling down a long list of city names. Then he would automatically go there. Is this in Civ3 and I just am a dweeb?

          -LordBashHeart

          Ctrl-Shift-g does the same thing
          We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
          If any man be thirsty, let him come unto me and drink. Vampire 7:37
          Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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          • #20
            Originally posted by Tarquelne


            Well, if you like a challenge, and not just, for example, raising and lowing land, or seeing if your score is 10% higher by following _this_ tech branch, not _that_ one, there _is_ a difference. Sure, eventually I'll learn Civ3 just like I learned SMAC, but it'll take longer. During that extended interval I'll still be having fun with Civ3.

            What level did you used to play Civ3 on, anyway?

            T,

            I think your getting to the crux of the matter. Challenge and replayability. Replayability is intertwined with the level of challenge but also encompasses features and options.

            JT's assertion (regardless of his previous tirades against CIV3) is simply this, the AI will always be bested by humans sooner or later. Once discovered (the SP challenge is gone) that leaves what. Civ3 or for that matter any Civ style game then becomes a game to be used for either a) comparison against other great players or yourself or b) gaming against an intelligent opponent i.e. a human in MP.

            If one accepts this as a truth (albeit a matter of time in order to achieve this state) then one looks to the rest of the game features other than the AI. CIV3 with the exception of culture and strategic resources really is stripped down of its features (IMO). (I won't go into the pros and cons of those two features as there is both plusses and minusses on each the whole luck vs player influenced actions arguements). So the assumption is that as the game stands now, the CIV3 game has replayability for challenge sake, but in the long run both for comparison gaming and MP purposes (if MP is ever implemented) CIV3 will pale in comparison to feature rich yet AI weak SMAC.

            So to sum up CIV3 remains replayable as long as your learning the game mechanics, while SMAC retains more replayability after game mechanics are discovered due to features for comparison gaming and MP.

            OTOH I may be completely off the mark, as what I am attempting to describe is consumer likes and dislikes and as we all know there is no pleasing the consumer.

            Afterall it was the consumers of this forum and others that apparently got the ear of Firaxis to focus to the extreme to make a challenging AI, unfortunately we consumers didn't realize that was going to cost us lots of features and options. Funny tho', I've posted the same poll here and at CGN and in both places the features of the game are preferred over an aggressive AI, granted we are talking a very small sampling of gaming consumers. See there just is no pleasing us

            Og
            Og
            "Just puttin on the foil" - Jeff Hanson

            “In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter

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            • #21
              Since this has turned into SMAC vs CIV3. I'd have to give my vote to SMAC/SMACX. A variety of different factions, random events, weird ****. I remember somebody posting a strategy of using pollution as a weapon to melt the icecaps and drown their opponents. Now thats innovative! Yes, there were some irritating parts to the game, but it kept my (full) attention for much longer than CIV3 has.
              We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
              If any man be thirsty, let him come unto me and drink. Vampire 7:37
              Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

              Comment


              • #22
                I whole heartedly agree with Ogie's post. Civ 3 just doesn't have what I would call the depth that SMAC/X did. I liked playing the game on Transcend with the expansion. It was really fun and held my interest far longer than Civ 3. Ogie's right, even after figuring out the AI, I still played the game...I think I must have played at least 250 Smac/X games from beginning to end...tried every victory condition, scenarios, etc. The game is so versatile. I got Civ 3 the day it came out and have only finished 3 games. I get bored and then quit and play something else. Then, I'll see something on the message board I want to try and give Civ 3 another chance. Unfortunately I have been disappointed again and again. The game just isn't fun IMO.

                However, I just downloaded Korn's blizt mod on Tues night and have played that for the last 2 nights. Korn, if you read this, know that your Mod makes the game a hell of a lot more fun. If you feel the same way I feel about Civ 3, give Korn's mod a chance. Firaxis, seriously consider using some of Korn's ideas. He's on the right track to saving this game.
                Brother Locus of the Peacekeepers

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                • #23
                  Re: Re: Royal SMACdown

                  Originally posted by Bill9999


                  Seriously, is that how you really feel? SMAC Option Heavy? Civ 3 POLISHED? MORE polished than SMAC? MUCH more polished?

                  Hey it's your opinion, please though, can you back that up?
                  Please tell me what Civ 3 has that is more polished than SMAC?
                  Just to satisfy my curiosity, Please?

                  I see three improvements in CIV3 - Resources, Culture, and improved AI. But everything else about the game is atrocious. Buggy, Units not balanced, weak tech tree, little difference between civs, WEAK diplomacy, ah... hell, no need to list all 95...

                  Bill9999
                  Well, hmm let me think, the learning curve was much greater for SMAC, less intuitive interface is my major gripe with it.

                  It has been year or 2 since I played it. But mainly when you opened windows it sometimes left artifacts on the screen, occasional unnecissary options when right clicking on units, and lots of crash bugs particularily on LAN play.

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                  • #24
                    SMAC SMASUCKS. The replayability is not there. It's ugly. I was a bug fest that required more patches than Civ3 will probably have. All those fantasy BS units. Air power way too unbalancing. etc, etc, etc.



                    Planet busters were cool though.
                    Sorry....nothing to say!

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                    • #25
                      Originally posted by Ogie Oglethorpe
                      So to sum up CIV3 remains replayable as long as your learning the game mechanics, while SMAC retains more replayability after game mechanics are discovered due to features for comparison gaming and MP.
                      I think the opposite is true, if you're not concerned about maximizing score or treating the game like a software-toy:

                      Civ3's better AI means you still have something to do after you're familiar with the game mechanics. (Like chess.) SMAC's relatively poor AI means that, after the game mechancis/options are explored, there's little to keep you playing if it's a "Will I win or lose?" challange you're after. (Like Legos.)

                      OTOH I may be completely off the mark, as what I am attempting to describe is consumer likes and dislikes and as we all know there is no pleasing the consumer.
                      I do think trying to maximize score or treat a complex game like SMAC as a software-toy is fine. I agree - People need to realize that not everyone plays SMAC or CIv3 the same way. I never called SMAC a "bad game" because I found the AI sub-par.

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                      • #26
                        In terms of government, research, diplomacy, units and terrain model SMAC is ahead of civ3.

                        It has a mismatched presentation, however. There are brilliant, memorable quotes to accompany every advance and building, and great movies. But the map is well, revolting, with what seems like placeholder art for special resources. The units are also very plain, and sometimes stupid looking.

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                        • #27
                          T,

                          I think you and I are saying pretty much the same thing. The time frame the game remains interesting from a win lose perspective is a direct function of the AI challenge factor. However, assuming you buy into the theory that sooner or later the human player will learn all that is needed to routinely beat the AI at all levels, then the other features tricks and complexities of the game start to become the draw in order to one up yourself and others in comparison games.

                          Caveat - The other thing that makes the game a big replayer is ability for those ingeneous enuff to make scenarios and mods (typically again for comparison purposes). Unfortunately at this time CIV3 lack those as well.

                          For MP lack of features etc. IMO seriously affect the game right from the get go as the object is not to beat the hapless AI but use whatever underhanded strategems to beat the human. If those options are stripped down, well..... I'm simply conjecturing at this point anyway since CIV3 has no MP.

                          Og

                          PS Never meant to infer one way or another you liked or disliked SMAC (unlike others). Merely meant to clarify what I thought JT's arguements were.

                          PPS I guess at the end we're both trying to rationalize that erratic beast known as the consumer. This consumer prefers the approach of a complex game full of nuances at the expense of the AI if required. (call me a software-toy freak) I'll be playing it a lot longer than a game with beefed up AI but not so much else. Once I figure out how to win regularly will most likely shelve.
                          Last edited by Ogie Oglethorpe; March 28, 2002, 15:33.
                          "Just puttin on the foil" - Jeff Hanson

                          “In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter

                          Comment


                          • #28
                            SMAC and civ2 are strategically better games than civ3, without doubt. It cannot be denied that the civ3 AI is more challenging, but unfortunately it is mainly (not entirely) due to the streamlined gameplay. There is still skill in playing civ3 though; I enjoy comparison games with civ3 and will for a while yet.

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