Much has been theorized that in order for CIV3 AI to play as aggressively as possible, the game had to be stripped down of features that allowed human exploitation.
In doing so the strategies/routines the AI follows are easier to manage/code thus allowing an agressive AI that competes easier with humans.
If this is true, it begs the question:
If you had to choose one over the other, which do you prefer?
An agressive killer AI or
A game full of features, units, govts., buildings etc.
In doing so the strategies/routines the AI follows are easier to manage/code thus allowing an agressive AI that competes easier with humans.
If this is true, it begs the question:
If you had to choose one over the other, which do you prefer?
An agressive killer AI or
A game full of features, units, govts., buildings etc.
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