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Civilization 3 MP: A diplo gamer’s dream

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  • #16
    Problem is without the 'warmonger ladder crap' much less people will get into MP, the most common complaint of SPers is 'MP turns take too long', a quick way of playing need to be in there, with an option for equal starts too.

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    • #17
      Zylka...
      I will still disagree with you on the value of war in Civ III. This game is a war mongers dream. In the early game, 10 warriors can wipe out a nation... The more "random" combat system makes it far easier to go on the offensive even if you are behind in science. In Civ II, you put a spearman fortified in a mountain city, it was almost impossible to take. Now, you send 10 wimp units at it, and it's toast.
      Keep on Civin'
      RIP rah, Tony Bogey & Baron O

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      • #18
        Early war is made even better by making expansion harder... now settlers take off 2 pop points you're effectively spending 30 shields on something that's going to start paying back in about 20 turns, not straight away as they did in civ2. If someone goes all out expansion, they're going to have real problems when they meet a stack of 10-15 vet archers early on (one city can build a good 10 archers and support them long enough to get to your enemy). Plus there is no stack killings anymore, so it's much more difficult to take out those units. When you add on the UUs with super conquest abilities, then early war will be important.

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