With the near impossibility of conducting realistic warfare, warmonger games in civilization have been rendered obsolete. There is, however, a promising alternative. Done right, multiplayer will provide for an unbelievable diplo-game format. This is the kind of game that will last over many nights, perhaps many months, slowly but surely, with a group of tested friends. May I reiterate, it must be done right:
1 – Double production and double moves is an absolute must.
2 – The option to turn border persuasion and cultural takeover of cities off must be included. Borders will be just fine in a diplo game, quite advantageous in fact, if they stay just that: BORDERS only.
3 – The ability to rush produce wonders must be included. Great leaders must be an option. Having them included is a nightmare compared to unequal goody-hut reults.
6 - Warfare must still be revised, or the games will turn out to be complete building matches.
5 – More options, more options, more options.
Now, for all of the diplo gamers out there, what would you like to see to make for a perfect civ3 multiplayer?
1 – Double production and double moves is an absolute must.
2 – The option to turn border persuasion and cultural takeover of cities off must be included. Borders will be just fine in a diplo game, quite advantageous in fact, if they stay just that: BORDERS only.
3 – The ability to rush produce wonders must be included. Great leaders must be an option. Having them included is a nightmare compared to unequal goody-hut reults.
6 - Warfare must still be revised, or the games will turn out to be complete building matches.
5 – More options, more options, more options.
Now, for all of the diplo gamers out there, what would you like to see to make for a perfect civ3 multiplayer?
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