I don't care about tech trading. I really couldn't care less about bombardment not killing, though I'd prefer if it hit defenders at least half the time, instead of killing civilians or buildings.
My problem? The AI.
The AI overvalues excess resources and luxuries. They are just that: EXCESS. They are useless unless you lose all your other ones. I hand out extra luxuries and resources (carefully, those) at a penny a piece, because I don't need them. If I need them, I take them back. It shouldn't take two luxuries, a resource, and two techs to get ONE luxury from an AI for 20 turns.
The AI does not listen to each other. Every single AI asks me in turns for my map, often demanding money and techs as well, and they only offer their crappy map in return. I refuse 100% of the time, because I know the only reason they want my map is to find the tiny holes in my borders where they can plant cities.
The AI calculates value for itself, not for me. It doesn't even guess. I've refused The Republic a thousand times already. I might pay a few gold just to get it out of my hair. But it's 1500 AD! I'm halfway to FLIGHT for god's sake. Why would I ever pay 10000 gold and three techs for a useless ancient tech? Maybe the AI would, but I wouldn't.
They pretend as if you can actually haggle. You can't. Even if their demand is 10000 gold, you're lucky to get them down to 9990. Wow, what a window. 10 gold out of 10000. And of course, the process of haggling is very painstaking, as all you can do is delete and add offers, not change them.
The AI does not know how to fight. The only way they can score even minor victories over me is through their unpredictable idiocy, and my carelessness. They will declare wars over stupid demands like "give us three modern techs so we can upgrade our spearmen", then you won't see them for another 20 turns. The unit AI cares only for the moment. They will always attack the weakest target they know of, distance be damned. If your capital lies undefended within a single turn's movement of an enemy, just place a worker next to him, and they'll waste their turn capturing it. The division of AI into unit, city, and overlord is at fault here. Their communication is minimal.
Finally, a minor concern. What is the point of being able to threaten? It doesn't matter if I have 25 ICBMs and I've used them before, and the enemy has only spearmen, and I'm only demanding 3 gold. They won't give in, ever. Why even make it an option? And another thing...sometimes, I have games where everyone loves me to death. Yet I never get any gifts, ever. I give free techs and money all the time. Nobody even sends a thankyou card. Is the AI even playing the same game as the humans?
I don't expect the next patch to address this. It will be lethal bombardment (stupid and pointless) and other minor concerns.
My final verdict for civ3: disappointment.
My problem? The AI.
The AI overvalues excess resources and luxuries. They are just that: EXCESS. They are useless unless you lose all your other ones. I hand out extra luxuries and resources (carefully, those) at a penny a piece, because I don't need them. If I need them, I take them back. It shouldn't take two luxuries, a resource, and two techs to get ONE luxury from an AI for 20 turns.
The AI does not listen to each other. Every single AI asks me in turns for my map, often demanding money and techs as well, and they only offer their crappy map in return. I refuse 100% of the time, because I know the only reason they want my map is to find the tiny holes in my borders where they can plant cities.
The AI calculates value for itself, not for me. It doesn't even guess. I've refused The Republic a thousand times already. I might pay a few gold just to get it out of my hair. But it's 1500 AD! I'm halfway to FLIGHT for god's sake. Why would I ever pay 10000 gold and three techs for a useless ancient tech? Maybe the AI would, but I wouldn't.
They pretend as if you can actually haggle. You can't. Even if their demand is 10000 gold, you're lucky to get them down to 9990. Wow, what a window. 10 gold out of 10000. And of course, the process of haggling is very painstaking, as all you can do is delete and add offers, not change them.
The AI does not know how to fight. The only way they can score even minor victories over me is through their unpredictable idiocy, and my carelessness. They will declare wars over stupid demands like "give us three modern techs so we can upgrade our spearmen", then you won't see them for another 20 turns. The unit AI cares only for the moment. They will always attack the weakest target they know of, distance be damned. If your capital lies undefended within a single turn's movement of an enemy, just place a worker next to him, and they'll waste their turn capturing it. The division of AI into unit, city, and overlord is at fault here. Their communication is minimal.
Finally, a minor concern. What is the point of being able to threaten? It doesn't matter if I have 25 ICBMs and I've used them before, and the enemy has only spearmen, and I'm only demanding 3 gold. They won't give in, ever. Why even make it an option? And another thing...sometimes, I have games where everyone loves me to death. Yet I never get any gifts, ever. I give free techs and money all the time. Nobody even sends a thankyou card. Is the AI even playing the same game as the humans?
I don't expect the next patch to address this. It will be lethal bombardment (stupid and pointless) and other minor concerns.
My final verdict for civ3: disappointment.
Comment