Re: Zylka’s 95 theses on why Civilization 3 is an utter disappointment.
Yes they do.
I agree that this is unrealistic, but that´s the price for removing Civ2-like Zone of Controls. No ZOCs and full move inside enemy territory would make defense impossible, and end in even more unrealistic warfare. I think this solution works good enough in the Civ3 combat system.
Nor could they in WW2 (when talking Civ3 scale).
No it hasn´t.
Unfair is not the same as poorly. They trade very well among each other.
I disagree with many of the other statements, too, but most of them were already mentioned, and some were just so silly I didn´t bother. I of course agree with some of them, too.
Originally posted by Zylka
19 - Why do all naval units have such a melodramatic firing animation? Battleships don’t violently rock back and forth with active turrets, they do weigh a good 50, 000 tons, after all.
19 - Why do all naval units have such a melodramatic firing animation? Battleships don’t violently rock back and forth with active turrets, they do weigh a good 50, 000 tons, after all.
56 - Units can not use enemy roads. It’s fine enough that you can’t use enemy railroads, but roads??? Again, you’d like to render warfare in it’s entirety obsolete, I see. What’s the story here - are you a bunch of hippies, or what?
60 - Bombers can not target specific improvements.
62 - “Random number generator” has been proven time and again to be completely out of whack.
63 - AI trades very poorly
I disagree with many of the other statements, too, but most of them were already mentioned, and some were just so silly I didn´t bother. I of course agree with some of them, too.
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