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Could civ4 have a "utopia" victory?

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  • #16
    Originally posted by korn469
    i pretty much agree on the utopia victory, but here is the specifics i'd go with

    *all of your citizens happy for 20 consecutive turns
    *no cities in famine during that time
    *no more than 1/2 of your total number of citizens are specialists
    *you don't lose any cities during that time
    *you must have discovered a certain tech to trigger this victory type, or a certain wonder must have been built by any civ to make this actually go into effect

    and why wait for civ4 this seems like it should be simple enough to implement in the expansion pack, we should start lobbying for it now
    I think these requirements sound really good.

    And you bring up an excellent point about a possible expansion pack. Why not at least ask Firaxis to consider this idea for an expansion? Why wait for civ4?

    I think we should at least ask Firaxis to consider this idea for a future expansion pack. This would be an excellent new feature!
    'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
    G'Kar - from Babylon 5 episode "Z'ha'dum"

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    • #17
      Originally posted by korn469
      i pretty much agree on the utopia victory, but here is the specifics i'd go with
      I'd add a minimum # of cities to that, to make sure you have a _civilization_ that's a utipia, not a city, or an "enclave" of just a few cities.

      Or, instead of a minimum # of cities, a minimum (either relative or absolute) civilization score. (The score would represnet a minimum amount of "global influence".)

      Otherwise it might be _too_ easy for a small, perfectionist civ to win. Don't get me wrong, I like the idea of being able to win with a small, perfectionist civ... as long as it isn't _too_ easy to win. The tech requirement and the "don't lose any cities" requirement might already be enough, though.

      It might be fun to assume that utopian civs _must_ be peacefull. If so, add minimum number of turns since another civ's city was razed and/or captured.

      This is alot more complicated, but I think it would be very entertianing: When you satisfy all the requirements for a "utopian" civ you don't automatically win, you just get a HUGE bonus in the culture formula - so high that cities start flipping over to you in fairly large numbers. You can still be stopped, and there should be some way you can loose your "utopian" status. But if not stopped you'll win a pacifiistic version of Domination victory.

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      • #18
        Originally posted by korn469


        i pretty much agree on the utopia victory, but here is the specifics i'd go with

        *all of your citizens happy for 20 consecutive turns
        *no cities in famine during that time
        *no more than 1/2 of your total number of citizens are specialists
        *you don't lose any cities during that time
        *you must have discovered a certain tech to trigger this victory type, or a certain wonder must have been built by any civ to make this actually go into effect

        and why wait for civ4 this seems like it should be simple enough to implement in the expansion pack, we should start lobbying for it now
        This is my variation on the theme.

        For 20 consecutive turns:

        *all of your tribe's citizens are happy (If the counquered French are unhappy, who cares?)
        *you don't lose any cities, settlers, or workers during that time
        *you have at least half the map size's optimal number of cities

        *all of your cities are at no more than +/- 1 on food production (As close as Civ3 can get to steady state)
        *you create no cities, settlers, or workers (again, steady state)
        *you are performing no research (what you want to _improve_ perfection? :-)

        In addition you must have built a certain small wonder, perhaps called "Our Perfect World."

        Mike

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        • #19
          Originally posted by The diplomat
          And you bring up an excellent point about a possible expansion pack. Why not at least ask Firaxis to consider this idea for an expansion? Why wait for civ4?

          I think we should at least ask Firaxis to consider this idea for a future expansion pack. This would be an excellent new feature!
          Indeed, I've been thinking of my suggestions in terms of Civ3.
          I drink to one other, and may that other be he, to drink to another, and may that other be me!

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