Originally posted by Uncle Thade
I think i read elsewhere, can't remember, that a la "SMAC", have colonies within your borders, that act like the supply crawler did. Otherwise certain resources that are buried deep within mountain ranges with no possibility of building a city near them are useless. Like in my current game, have urainium within my borders but no cities footprint can reach it. It remains there useless to me.
Arghhhh! Just my cent and a half.
I think i read elsewhere, can't remember, that a la "SMAC", have colonies within your borders, that act like the supply crawler did. Otherwise certain resources that are buried deep within mountain ranges with no possibility of building a city near them are useless. Like in my current game, have urainium within my borders but no cities footprint can reach it. It remains there useless to me.
Arghhhh! Just my cent and a half.
I'm very fussy about my city placement, I don't like overlapping at all if I can help it, and quite often there's a special resource that I just can't get. It would be nice to build a colony there, with the goods being sent to the nearest city. So colonies wouldn't disappear until they were within a city radius, rather than just a cultural boundary.
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