Although colonies seemed like a good idea, in practice, it doesn't make any sence to produce these in the game. I never make them in my games, mostly because if the AI produces a city too close, you loose it. Makes more sense to just build a city.
Here are some ideas:
1) Grows like any other city
2) Can produce units and city improvements but not wonders
3) As the colony grows, unrest becomes more and more rampant until there is a chance it will launch a war of independence, taking other colonies with it.
4) Should not be able to build a city off your original starting continent. All cities founded far from the capital is a colony.
Any more? Disagree Agree?
Here are some ideas:
1) Grows like any other city
2) Can produce units and city improvements but not wonders
3) As the colony grows, unrest becomes more and more rampant until there is a chance it will launch a war of independence, taking other colonies with it.
4) Should not be able to build a city off your original starting continent. All cities founded far from the capital is a colony.
Any more? Disagree Agree?
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