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  • #16
    Originally posted by godinex
    No You Can´t, But if a city have barraks is not a problem.
    The usual strategy is to maintain a 10 or 12 foot soldiers loaded in a Helo, they can be quickly delivered by a single rebase and can attack in the same turn or be upgraded. They are a fast response force.
    Hmmm. Sounds kinda like IRL.
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    • #17
      My only use for helos: scout duty around own cities.
      "A witty saying proves nothing."
      - Voltaire (1694-1778)

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      • #18
        The Holy question here is why the Hell the Workers and the settlers can´t be loaded or airlifted?
        Traigo sueños, tristezas, alegrías, mansedumbres, democracias quebradas como cántaros,
        religiones mohosas hasta el alma...

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        • #19
          Originally posted by jimmytrick
          Its not much of a guess when laid on the backdrop of the Firaxis patch history. We discovered the lumberjack strat, that was patched out, we discovered the palace bounced, that was patched, whip abuse, patched, we learned to exploit tech brokering, Firaxis reworked that so that the AI trades excessively with itself.

          The major changes not related to bug fixes have focused on propping up the AI. Consistant with original game design.

          Do I have to list all the things that were cut from Civ2 (and SMAC for that matter) to convince you? Its been done ad infinitum.
          Huh? What does a list of things cut in Civ 3 have to do with helocopters not landing on carriers because of the AI? Your logic is flawed. and I use the term "logic" loosely.

          Helocopters and Carriers question is more along the lines of Bombers and Boats. What does it have to do with the AI's programming?

          Never mind....it's like arguing with a chimp.
          Sorry....nothing to say!

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          • #20
            Originally posted by Carver
            Helo's need to be able to operate off a carrier, the prohibition is ridiculous. Sending in paratroopers to raze a lightly guarded enemy city would be great fun.



            ACooper, it's not wild guessing. The function isn't there and the AI is not programmed to do functions that are not available. Jimmytrick reasonably concluded that FIRAXIS was not confident that the AI would use helos on carriers effectively (as they don't use marines effectively either) so they didn't include the function. That may not be proof positive, but it is not "wild ass guessing".
            It's reasonable that Firaxis was not confident whether the AI could make my breakfast in the morning so they didn't put that feature in the game.

            D$%^ YOU FIRAXIS!!
            Sorry....nothing to say!

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            • #21
              Originally posted by UberKruX



              why don't you just give your UU 500 attack and never obsolete and no prereq and 1 shield to build?
              why do you say that??? That is about the only thing I have changed with the editor and I only did it to make helicopters more usefull.
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              • #22
                you made it so combined with rails, you can move a unit across the entire world in a second. thats not how it's supposed to work
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                • #23
                  Originally posted by jimmytrick
                  Do I have to list all the things that were cut from Civ2 (and SMAC for that matter) to convince you? Its been done ad infinitum.
                  or ad nausium.

                  I stay away from Advanced flight tech unless there is nothing left to research. If you are forced to do an air landing, build paratroopers, that way, you don't need to build one helo for every unit you build that you want to drop.
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                  • #24
                    I insist... the best way to defend a recently added city is by the Helos. Imagine You have 2 colums of 8 tanks each, only two transports and You need desperatly the reinforcement... take a few Helos to carry infantry units to defend the cities every turn. You dont need more transports... only for the tanks or the artillery.
                    Traigo sueños, tristezas, alegrías, mansedumbres, democracias quebradas como cántaros,
                    religiones mohosas hasta el alma...

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                    • #25
                      I have been playing around with trying to get teh helicopter on the carrier all day, it has been bugging the crap out of me that it cant.
                      I t is not an AI issue. it is a transport issue. The editor WILL allow the AI to use the helo properly (or so it seems), how ever the problem seems to lie withing NOT allowing a transport within a transport. I can see how this can cause problems. If you are to right click on the carrier, the foot soldier would appear in the list, and if you were to select it, it probably would crash, since its not supposed to be on the carrier, due to carrier specs.

                      Anyway, I think this is utterly stupid and needs to be fixed.

                      How to use the Helo's effectively? well, i had planned on doing the following: capital city is inland. i planted a nuke sub with tac nuke on board off the coast of every nations capital who was in the space race. I wanted to put a helo on the carrier, also off the coast. then if their space ship got beyond mine i could drop a nuke, then use the helo to unload a few ground troops into the capital, and stop space ship production.

                      FIRAXIS, please fix this so we at least have the option to use this via the editor. Without this options, I have found absolutely no use for the Helicopter. I normally don't even research advanced flight due to its lack worth.

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                      • #26
                        I've actually never built a helo since the 1st game I played (just to try it out)...I might use them more the next time I play, though...

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                        • #27
                          Originally posted by Carver


                          Maybe there should be a new unit, the jet transport. America's transports, C-5, C-17, C-141, can carry armor, land on an unprepared airstrip and return home. If we had this, with decent range, that would be a nice option to strike deep into enemy territory.
                          Oh, yeah, any of these planes will land on unprepared terrain, but the trick is to get them to take off again.

                          Seriously, though, only the C-17 can operate from unprepared terrain, but it had better be flat, dry and long. C-5s, when fully loaded, will crush unreinforced concrete runways; they'll become permanent static displays if they land on grass. C-141s are more versatile but cannot carry heavy armor. Besides, you're only talking about moving a handful tanks at a time (usually one Abrams per C-5, although they can carry two but with little else onboard). Then there's the required fuel, ammo, personnel, spare parts, etc. This is why it takes the Army up to six months to move a heavy Armor Division anywhere; it's pretty much all got to go by boat or rail.
                          Last edited by Barchan; April 16, 2002, 03:48.

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                          • #28
                            Originally posted by Barchan

                            Oh, yeah, any of these planes will land on unprepared terrain, but the trick is to get them to take off again.

                            You got it right!

                            If you want to keep any degree of "realism" in your game, theres no way helicopters should be used to move mechanized troops.
                            We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
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