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  • And the Helicopters?

    I´m a fan of the Helo`s ... why the hell We can´t load it in a carrier?
    Traigo sueños, tristezas, alegrías, mansedumbres, democracias quebradas como cántaros,
    religiones mohosas hasta el alma...

  • #2
    I've always like helo's as well. I also think it's pretty stupid that you can't put them on an carrier. Especially when you consider it's a lot easier landing a helicopter on the deck of a carrier then landing a plane on one.
    "Decadent Western Infidel On Board"
    "Even Hell Has It's Heroes"

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    • #3
      The guiding design principle chosen by Firaxis for Civ3 is "to make Civ3 the best SP gaming experience possible" which is being interpreted as making the AI as competitive as possible.

      To accomplish this the designers are trying to keep the game mechanics simple. This makes the AI more effective.

      Since the AI hasn't been programmed to load helos on carriers and use them properly the human player doesn't have that option.

      I don't agree with it but there it is.


      The effect on multiplayer is obvious and disturbing.

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      • #4
        Originally posted by jimmytrick
        ...
        Since the AI hasn't been programmed to load helos on carriers and use them properly the human player doesn't have that option.

        ....

        How the hell do you know that? It's pure wild ass guessing on your part.
        Sorry....nothing to say!

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        • #5
          Re: And the Helicopters?

          Originally posted by godinex
          I´m a fan of the Helo`s ... why the hell We can´t load it in a carrier?

          That's too bad.................
          signature not visible until patch comes out.

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          • #6
            I think Helicopters suck. I never use them. Well.......I only tried them once though. Maybe I should try again. Are they really that useful?

            Spec.
            -Never argue with an idiot; He will bring you down to his level and beat you with experience.

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            • #7
              Uffff very useful, especially in hard terrain, or in a invasion combined with marines... the problem are the no-load option and the limited carrier capac.
              Traigo sueños, tristezas, alegrías, mansedumbres, democracias quebradas como cántaros,
              religiones mohosas hasta el alma...

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              • #8
                You have a city in a very aparted island. You dont have airport and a ship will take 12 turns to arrive. Hoe do you brong troops to here? A/ Re base a Helo with paratroopers.
                Traigo sueños, tristezas, alegrías, mansedumbres, democracias quebradas como cántaros,
                religiones mohosas hasta el alma...

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                • #9
                  Helo's need to be able to operate off a carrier, the prohibition is ridiculous. Sending in paratroopers to raze a lightly guarded enemy city would be great fun.

                  It's pure wild ass guessing on your part.
                  ACooper, it's not wild guessing. The function isn't there and the AI is not programmed to do functions that are not available. Jimmytrick reasonably concluded that FIRAXIS was not confident that the AI would use helos on carriers effectively (as they don't use marines effectively either) so they didn't include the function. That may not be proof positive, but it is not "wild ass guessing".

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                  • #10
                    I would like to hear an example of how to use Helicopters well. IMO, by the time they are available, everyone fortifies with Infantry, so generally you need Tanks, and Helicopters can't take those. If they could take Mechanical units, they would be real powerful, but as it is?
                    Solver, WePlayCiv Co-Administrator
                    Contact: solver-at-weplayciv-dot-com
                    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                    • #11
                      No You Can´t, But if a city have barraks is not a problem.
                      The usual strategy is to maintain a 10 or 12 foot soldiers loaded in a Helo, they can be quickly delivered by a single rebase and can attack in the same turn or be upgraded. They are a fast response force.
                      Traigo sueños, tristezas, alegrías, mansedumbres, democracias quebradas como cántaros,
                      religiones mohosas hasta el alma...

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                      • #12
                        Its not much of a guess when laid on the backdrop of the Firaxis patch history. We discovered the lumberjack strat, that was patched out, we discovered the palace bounced, that was patched, whip abuse, patched, we learned to exploit tech brokering, Firaxis reworked that so that the AI trades excessively with itself.

                        The major changes not related to bug fixes have focused on propping up the AI. Consistant with original game design.

                        Do I have to list all the things that were cut from Civ2 (and SMAC for that matter) to convince you? Its been done ad infinitum.

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                        • #13
                          Originally posted by Solver
                          generally you need Tanks, and Helicopters can't take those. If they could take Mechanical units, they would be real powerful, but as it is?
                          Maybe there should be a new unit, the jet transport. America's transports, C-5, C-17, C-141, can carry armor, land on an unprepared airstrip and return home. If we had this, with decent range, that would be a nice option to strike deep into enemy territory.

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                          • #14
                            What I have done with helicopters is make them able to transport any kind of unit. Now I can use them to transport tanks, mech infi., radar artillery to any city of mind and use them in the same turn. I find that this is very usefull and you dont have to keep alot of you units in one spot since you can deploy them even to cities oversees in an instant. They are also usefull in transporting defensive units to lands that you conquered overseas, since building the units in those cities would take a long time, and transport by sea would be quicker but would take a long time still, helicopters can do it in one turn any were in the world, without the need of an airport.
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                            • #15
                              Originally posted by Jack_www
                              What I have done with helicopters is make them able to transport any kind of unit. Now I can use them to transport tanks, mech infi., radar artillery to any city of mind and use them in the same turn. I find that this is very usefull and you dont have to keep alot of you units in one spot since you can deploy them even to cities oversees in an instant. They are also usefull in transporting defensive units to lands that you conquered overseas, since building the units in those cities would take a long time, and transport by sea would be quicker but would take a long time still, helicopters can do it in one turn any were in the world, without the need of an airport.

                              why don't you just give your UU 500 attack and never obsolete and no prereq and 1 shield to build?
                              "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                              - Ender, from Ender's Game by Orson Scott Card

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