Thanks all for the ideas, I have been experimenting and this seems like the best strategy:
1. capture city quickly without bombardment
{lose a few more units but gain improvements}
2. set production to Temple or Library
3. Key I was forgetting, turn on city governor to manage moods
4. put 1 weak unit in city {warrior, spearman, horse, etc}
5. put 3-5 armor units within 1 turn stricking distance to retake the city
6. turn every citizen to entertainer
7. try to find cannon/artillery/gallery/etc you can disband into the resisting city
so you can hurry production
Using this method on 10 cities with resisters and some distance from FP and capital, only 1 turned. Cost 1 unit. Gain marketplace and Tsu.
Definitely more fun than just razing the cities. Get to see the city influence levels grow again. 1.17 definitely fixed the excessive flipping problem, now it is just another part of the game.
Does anyone see any problems with this strategy?
1. capture city quickly without bombardment
{lose a few more units but gain improvements}
2. set production to Temple or Library
3. Key I was forgetting, turn on city governor to manage moods
4. put 1 weak unit in city {warrior, spearman, horse, etc}
5. put 3-5 armor units within 1 turn stricking distance to retake the city
6. turn every citizen to entertainer
7. try to find cannon/artillery/gallery/etc you can disband into the resisting city
so you can hurry production
Using this method on 10 cities with resisters and some distance from FP and capital, only 1 turned. Cost 1 unit. Gain marketplace and Tsu.
Definitely more fun than just razing the cities. Get to see the city influence levels grow again. 1.17 definitely fixed the excessive flipping problem, now it is just another part of the game.
Does anyone see any problems with this strategy?
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