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  • Firaxis, give us some patch gossip!!

    Dan, Soren, Jeff... Anyone! We are running out of things to talk about, so people are just complaining instead. Firaxis, you better spark some life back into these forums by giving us some info about the upcoming patch!

    -> Any hints on how you are fixing the rapid tech advancement now that the AI trades so aggressively? Are you just increasing the tech costs? Are you reducing the tech devaluation?

    -> How will you prevent the AI from starving itself with the increased 40 turn penalty for drafting and pop-rushing in Communism? Will you make the AI more reasonable in this respect, or will you reduce the penalty?

    ->Will the human still be able to have slave camps (size-one cities with specialist, used for pop-rushing after joined by a captured worker), or was this an intended part of the game?

    -> Will you make any unit tweaks so that all of them are worth building? (privateer, musketman, marine, paratrooper, cruise missile currently are not. See player 1's patch suggestion MOD for more needed unit tweaks) Will you make scientists and taxmen a viable alternative to land workers? Will you make espionage worth performing? Will you eliminate dead ends in the upgrade paths so we can't build swordsmen, longbowmen, and frigates in the modern age? (Also addressed by the above MOD)

    -> Any plans on adjusting the corruption model? Communism especially suffers for large empires. Did you intend Republic to be the best all-around government? Any chance of corruption-reducing improvements having at least some effect for very distant cities?

    -> Will this be the long-awaited patch with an editor that lets us really create scenarios? (as opposed to only mods and maps) Or are you saving that for the expansion pack?

    -> Will the city governors ever do what you tell them to do? (When I tell them to maximize production, I want them to really maximize it without starving the city. If care about also producing extra food, I will also check the maximize food option). Or is that not going to happen since the governors are only available because the AI uses them. So we won't get a true production (or commerce, or food) maximum because the AI would never want to do that. If this is the case, could we please not default to getting extra food in a size-6 or size-12 city that doesn't have an aqueduct/hospital?

    ->When can we expect the patch? (OK, OK, I know you won't answer this one)

  • #2
    "(privateer, musketman, marine, paratrooper, cruise missile currently are not"

    Musketmen are worthless? Or do you mean musketeers? Because musketmen are the best defense vs knights and longbows, which could easily kill pikemen.

    Marines are good for coastal raids, and for attacking a city and taking it immediately so that you can unload troops into the city and use the RR's that turn.
    The Civ3 world is one where stealth bombers are unable to sink galleons, Man-O-Wars are a powerful counter to battleships, and knights always come equipped with the AT-S2 Anti-Tank Sword.

    The Simwiz2 Combat Mod Version 2.0 is available for download! See the changes here. You can download it from the CivFanatics Thread or the Apolyton Thread.

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    • #3
      Thanks!

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      • #4
        Originally posted by simwiz2
        "(privateer, musketman, marine, paratrooper, cruise missile currently are not"

        Musketmen are worthless? Or do you mean musketeers? Because musketmen are the best defense vs knights and longbows, which could easily kill pikemen.
        Not wortless, just expensive.
        I would rather buy two Pikemen then one Musketmen (if there is such option).

        Suggestion: 3/4/1 cost 50

        Marines are good for coastal raids, and for attacking a city and taking it immediately so that you can unload troops into the city and use the RR's that turn.
        Yes, if you waste swarm of these units.

        Suggestion: 10/8/1 cost 100

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        • #5
          - significantly raise costs of the spaceship parts, so that one gets smart weapons, stealth and SDI before spaceship to AC. it's only logical!
          - redo UN function. the way it is now it is too easy to win on it. perhaps introduce 'foreign aid' as described in earlier posts
          - disable the mode whereby i have a MPP with two AI civs and they have MPP too, I declare war to one of them and then wait until they attack me, trigerring a DoW of the second AI on the first AI. That is rather stupid.

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          • #6
            Originally posted by LaRusso
            - significantly raise costs of the spaceship parts, so that one gets smart weapons, stealth and SDI before spaceship to AC. it's only logical!
            I've tried this in my MOD.
            And it didn't woked (2.5 times more expensive)
            It was again "discover Laser and then poof".
            At lest I build SS Engine for 25 turns (1600 Shileds).
            And AI haven't even finished one SS part (there were pretty passive).

            Mabe if I try 5 times more expensive?

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            • #7
              did I mention I wipe my ass with this game?

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              • #8
                Originally posted by Dissident
                did I mention I wipe my ass with this game?
                And what it has with this topic?

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                • #9
                  Nothing. He's just cruising for a ban. I guess, if his post came after his thread of a similar thought was deleted.

                  Salve
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                  (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                  • #10
                    I think he is just making sure Soren won´t answer this thread.

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                    • #11
                      Anyway...

                      Has anyone done anything succesfully with increase on SS parts cost?

                      I mean for both human enjoyment and AI capability.

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                      • #12
                        I like the SS costs like they are. I really don't want to delay the tedious end game. And I don't want to defend my mountain cities with Marines. Marines with increased power need to be very expensive.
                        I agree with the Musketmen. They should get more attack strength. To maintain the role of the Knights Gunpowder then needs to be more expensive. Most MODs are completely out of balance.

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                        • #13
                          Originally posted by Pius Popprasch
                          I really don't want to delay the tedious end game. And I don't want to defend my mountain cities with Marines.
                          There is no such thing as mountain cities.

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                          • #14
                            Originally posted by Pius Popprasch
                            I like the SS costs like they are. I really don't want to delay the tedious end game. And I don't want to defend my mountain cities with Marines. Marines with increased power need to be very expensive.
                            I agree with the Musketmen. They should get more attack strength. To maintain the role of the Knights Gunpowder then needs to be more expensive. Most MODs are completely out of balance.
                            And, someone would like to use Manuf. Plants before finishing Space Ship.

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                            • #15
                              IMO our (many Apolyton posters) complaints about certain aspects of the game were justified.

                              And we did bring these 'unrealistic errors' to their attention (many different threads, many repliers).

                              At CivFanatics they've recently revealed some light on next patch... I guess they didn't post here at Apolyton yet, by the recent eruption of citicism on the game by many of us here.

                              So at least they're working on some aspects, let's hope (and expect!!) they'll continue working on all major aspects to improve fun playing (don't forget to reduce tech accelerations)!

                              I guess right now, at this time, we should just give them the benefit of the doubt ... meaning: let's 'spare' them for a while ...

                              next patch is on its way..!

                              AJ
                              " Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
                              - emperor level all time
                              - I'm back !!! (too...)

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