I've never used the editor, so I'm a bit hesitant that I'll mess things up, but I really don't like the way corruption is in CIV3. So I'm taking suggestions on what is the best way to lessen it in the editor. I don't want to get rid of it, but I think it's a little ridiculous having cities produce 50 or so shields but losing all but 1 or 2 to corruption.
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The best way of reducing corruption with the editor is to make more than just the courthouse and police station to decrease corruption. Make temples, libraries, cathedrals and universities reduce corruption. If that's not enough, go for reducing corruption using marketplaces and banks.
Overall though, changing the optimal number of cities apparantly helps (more optimal cities = less corruption)."Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
"Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson
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Originally posted by LordAzreal
Overall though, changing the optimal number of cities apparantly helps (more optimal cities = less corruption).
A rough calculation: On a standard map with 5000 tiles (100*100/2), water coverage of 70%, 8 civs and a supposed number of 15 land tiles per city (two out of three cities costal with 9 sea tiles, tile overlap and unused land tiles offset each other), a civ of average size will have about 12-13 cities. The no. of optimal cities is 16 for a standard map, so building the Forbidden Palace is possible with 8 cities. If the threshold is raised by more than about 50%, smaller civs won't be able to build the FP."As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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Originally posted by Rothy
In my games I combat corruption the following ways :-
Ass another version of the forbiden palace"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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Originally posted by Rothy
Depends.
These days I actually add a third version of the fp but exclusive to Monarchy, and that comes (suprise suprise) with Monarchy.
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You can also edit the Percentage of Optimal Cities setting in the Difficulty tab
Percentage of Optimal Cities
Determines what percentage of the optimal number of cities setting (found on the world sizes page) is actually optimal on the selected difficulty level. If this value is 100%, the optimal number of cities will be equal to the default setting for the given world size. At 50%, the optimal number of cities is halved. At 200%, the optimal number of cities is doubled. This value will not match the value on the World Sizes page exactly because the corruption setting of the player's government type is also a modifier.
You have to change this value with every level of dificulty that you intend to play. I hame mine set at 5000%, and my corruption is fairly good for 59 cities currently on a large continant.
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I´ve played on a standard map vs 7 civs on monarch. Changed 10 city improvements to reducing corruption and to 100% of the optimal number of cities. Added two more ´forbidden Palaces´ (Pentagon and Military Academy) - hmmm, game was too easy having nukes and modern armor in the 17th century and conquering the world until the end of the 18th century...
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Originally posted by Nebulus
Added two more ´forbidden Palaces´ (Pentagon and Military Academy)
hmmm, game was too easy having nukes and modern armor in the 17th century and conquering the world until the end of the 18th century...The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.
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Originally posted by Dry
A friend of mine did that and the game crashed - hem, well it was with nuke plants: converted to wonder, same effect as FP.
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Originally posted by E_T
You can also edit the Percentage of Optimal Cities setting in the Difficulty tab ...
This will skew the effects of corrution. The optimal number of cities setting just sets the number before the heavy corruption effects take there toll and also for when you can build FP. On the other hand, the % setting is after the other is used, and can be set to a VERY high number and effectivly kill the outragious corruption effects (making it managable by FP, CH & PS) without making anymore improvements that will effect corrution.
I'm aware of the fact that the editor help file does not state anything like 'applies only for humans' with regard to the 'percentage of optimal cities' setting. OTOH, also no such statement is made with regard to 'number of citizens born content', although (as far as I know) the differences between difficulty levels do affect only the human player. Furthermore, in the help text to the 'attack bonus against barbarians' setting, Firaxis states for the only time that this bonus is 'enjoyed by any player (human or AI)'.
Sigh. I'm really hoping that at least the percentage setting for regent applies for the human player AND the AI. Has anyone tested this?"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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Originally posted by lockstep
This is a very interesting idea. However, I'm not sure if changing the percentage setting would affect human player and AI civs alike, or only the human player (and in that case wouldn't be an acceptable solution to corruption).
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