Anyone any ideas as to how to remedy this situation where the AI just pop-rushes it cities until they're all pop size 1 entertainers?
So far i have several ways:
1. reduce penalties for pop-rushing to <10 turns.
2. change Communism from using sacrificing to hurry production to a money-based hurry production.
3. increasing the number of shields each pop-sacrifice gives.
Any other ways?
Cheers.
So far i have several ways:
1. reduce penalties for pop-rushing to <10 turns.
2. change Communism from using sacrificing to hurry production to a money-based hurry production.
3. increasing the number of shields each pop-sacrifice gives.
Any other ways?
Cheers.

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