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Soren, can you work on the pathetic AI?

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  • Soren, can you work on the pathetic AI?

    Given that we have lost so much from previous renditions of Civ so that the game could be streamlined to enhance AI performance I expected some minimal challenge from the game but I find the AI can't compete. Will you work on it please?

    Right now the AI combat routines are very predictable. I know how to build stacks that the AI won't attack, I know how to direct the AI by using these stacks and fortresses. I know how to create killing fields into which the AI marches lamb to the slaughter.

    I know how to use MPP for a few coin to decimate various AIs without sweating.

    I don't have to research at all to compete with your AI.

    I don't have to really fight to defeat your AI, it goes Communist and starves itself to death.

    I suppose this is usless but why don't you give up on trying to do the impossible, AI can never compete, just put all the neat stuff back in the game so that we can at least enjoy multiplayer.

  • #2
    Well, so much for being polite

    Seriously, though, the AI self-destruct needs fixing. Also, the last point is correct, the AI will NEVER compete with a skilled human opponent, even with cheats. Expecting it to is rather silly.

    -Arrian
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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    • #3
      I am just banging my head on a tree anyway.

      Comment


      • #4
        It is true that most people play SP only and so I will yield the point that Civ3 should have been designed around SP. There were two distinct paths to take;

        one, make the game simple enough for the AI to compete, or
        two, go the route BR did with SMAC and add lots of toys and fun stuff, which btw, is fine for MP...

        option one was a fool's errand and thats what we are stuck with cause the AI can't compete and Soren's efforts to close methods we use to beat it in patches have failed as well and have lead to such absurdities as AI self induced starvation and no research strats ... this is almost beyond belief

        i have waded through a sea of fanboys to bang the drum to see if it might be possible to induce Firaxis to reverse course but frankly, I also have been on a fool's errand as well.....

        this probably means I am far dumber than them, after all, I paid for their product and spend my time lamenting it...

        perhaps its time for me to take the advice of the fanboys and just go away...

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        • #5
          Originally posted by Arrian
          Well, so much for being polite

          Seriously, though, the AI self-destruct needs fixing. Also, the last point is correct, the AI will NEVER compete with a skilled human opponent, even with cheats. Expecting it to is rather silly.

          -Arrian
          But there is one thing I newer have learned to understand
          as all civ-games so far goes wrong with this.
          If it is impossible to program the A.I to make skilled assaults then why not program it to attack using brute force?
          Sending over large stacks of units will always do SOME damage
          regardless how pathetic the A.I might be.
          If the Human is not well prepared the A.I will destroy the hapless
          human - by brute force.

          Is it really that difficult to program a unit to "Stay still!" until several units have gathered togheter as a stack - then attack?

          In civ3 the A.I attack-forces seem all to target the same city witch is good but by popping up one by one only they will newer be able to deliver damage.
          GOWIEHOWIE! Uh...does that
          even mean anything?

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          • #6
            Jt,

            Well, I understand the point about CivII/SMAC versus CivIII in terms of complexity, and to a certain degree, I agree with you. But I still enjoy CivIII.

            Saurus,

            Um... the AI does use brute force. That's all it knows. And I see large stacks of AI troops all the time. It does this better with footsloggers than with mobile troops. Still, I once had to whittle down a stack of 20+ Samurai that showed up next to a border town. It took every Cavalry I had to stop them.

            -Arrian
            grog want tank...Grog Want Tank... GROG WANT TANK!

            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

            Comment


            • #7
              Communism needs to be avoided by the AI like the plague. That is as much a government design problem as an AI problem though.

              The current version of tech trading at least keeps the AI within reach of the player, often ahead. Compare this to earlier games in the Civ series where it was easy for the player to get a huge tech lead on any difficulty.

              Gone are the days when a single city could build every single wonder of the world too. The AI can compete there as well.

              The AI also does a much better job at expansion. Even on Regent the AI keeps up quite well in number of cities.

              From a military standpoint, Civ III is so much better. Civ I only required a Chariot and a Trireme to take over the world if you were lucky. Civ II was somewhat better, but the AI could never keep up in tech. It always ended up Tank/Howitzer/Battleship vs Spearmen. In SMAC it was possible to conquer the world without ever building a military unit, or just one naval unit if there were more than one island/continent.

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              • #8
                I think that the Civ3-AI has more strategical than tactical flaws. Huge AIs selfdestruct in senseless wars. In my last game the Greeks were really powerful around 900AD and more or less uncontrolable. Then they declared war to every other civ and got eliminated in the industrial age. The A.I. should not sign MPP easily and preferably attack neighbors.

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                • #9
                  Civ3 AI is pretty good.

                  But,

                  HAS BUGS.

                  If fixed ===> Best Civ AI

                  Not prefect.

                  And still predictable.

                  For real challenge wait for MP.

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                  • #10
                    [SARCASM]If you want good AI go back to Civ2... No, really. [/SARCASM]

                    No, seriously, this AI is a HUGE improvement over past TBS games. I applaud the efforts of Soren.

                    In the editor, try bumping up the aggressiveness levels of the AI civs... Turn everyone into the Germans for a bit more "brute force" challenge.
                    "You don't have to be modest if you know you're right."- L. Rigdon

                    Comment


                    • #11
                      jimmytrick:

                      I don't understand exactly what you are complaining about.
                      On the one hand it seems that you are saying you want a tougher AI.
                      On the other it sounds like you're saying you'll put up with a weaker AI as long as there are more toys in the game.

                      In my opinion it seems very, very easy to make it so that the hardest level is unbeatable. The trick is to have it beatable, but still very hard to play.

                      If you're looking for a game where the AI can compete with you without any cheats or bonuses, you won't find it in games that involve a lot of random factors.

                      I also don't believe you'll find it in "new" games, where the designers barely have time to work on the game play, graphics, sounds, as well as the AI, before getting the game shipped out.

                      If you're looking for a game that will keep you spending half of your life trying to be even mildly competetive, a game that keeps kicking your a$$ no matter how much you learn, or how many tricks and twists you pick up, I suggest Chess. Trust me, you won't win anytime soon, but I personally hate the lack of randomness.

                      Tommy

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                      • #12
                        Re: Soren, can you work on the pathetic AI?

                        Originally posted by jimmytrick
                        . . . I expected some minimal challenge from the game but I find the AI can't compete. Will you work on it please?
                        I have an idea! Try to win without razing. Maybe this way history might remember you as jimmytrick the great, instead of jimmytrick the butcher. Just an idea.
                        Last edited by Zachriel; March 18, 2002, 17:15.

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                        • #13
                          Re: Re: Soren, can you work on the pathetic AI?

                          Originally posted by Zachriel


                          I have an idea! Try to win without razing...
                          Will you succeed with all the unhappiness, reversal back and corruption factors?

                          Tell me how.

                          Not razing and maintaining a definite winning lead seems rather impossible to me.

                          AJ
                          " Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
                          - emperor level all time
                          - I'm back !!! (too...)

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                          • #14
                            I just wish the AI would think about who they are declaring war on...

                            "hmm if I attack the germans who have 4 mpps and are the strongest civ and outnumber my forces 4:1 I still think I can win"

                            or

                            "So the zulu's got 3 civs to declare war on me I best wait till they get all 7 attacking me till I look for some allies"


                            Also paying civs to declare war is too cheap imo... for the AI and the human.. honestly I doubt there are many times when civs just jumped into the war because they got paid some low amount of money. Unless there was some previous hate towards a civ.

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                            • #15
                              Re: Soren, can you work on the pathetic AI?

                              Originally posted by AJ Corp. The FAIR
                              Will you succeed with all the unhappiness, reversal back and corruption factors?
                              AJ
                              Lots of players beat the game without razing. That is not to say that razing in not a valid strategy, just that it isn't necessary. You can win and not commit war crimes.

                              By the way, this is not a moral judgement. Terrible atrocities have been committed in history and Civ would not be complete without representing this aspect of humanity. Also, razing may turn out to be the best strategy (only mp will make this clear), but I hope not. Many people in the early twentieth century thought that fascism was the wave of the future, that democracies were rotting in their core, that multi-cultural societies were fractured and weak. They were wrong.

                              People wouldn't do evil things if there was no chance of success. Indeed, it is often the easiest way. There would be no reward for doing the right thing, if it wasn't difficult or dangerous.
                              Last edited by Zachriel; March 18, 2002, 18:49.

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