There are two versions of Firaxis explanations going around about the cause of slowdown in the game:
1. Caused by advanced AI pathfinding
2. Caused by culture calculation and map redraw
Some might want us to believe its # 1 but it is almost exclusively #2
Proof:
Once slowdown starts it occurs on exit of city screen during player turn...this is because the culture routines are triggered every time you access it...
No units are moving at this point are they?
Culture, the most despised game concept ever implemented, is the cause of this game breaking flaw.
Firaxis has no choice but to rework the game and remove all aspects of culture so as to restore fun to the genre.
1. Caused by advanced AI pathfinding
2. Caused by culture calculation and map redraw
Some might want us to believe its # 1 but it is almost exclusively #2
Proof:
Once slowdown starts it occurs on exit of city screen during player turn...this is because the culture routines are triggered every time you access it...
No units are moving at this point are they?
Culture, the most despised game concept ever implemented, is the cause of this game breaking flaw.
Firaxis has no choice but to rework the game and remove all aspects of culture so as to restore fun to the genre.
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