And always - ALWAYS - play with your science rate when you are 1 turn away from a discovery. Since there are caps on how long (40 turns) or how short (4 turns) research takes (hmm... that's not very good English), you can often lower science to 10% for the final turn and rake in cash, while still getting the tech... and then you set the rate back up high.
Generally, I don't do this until I have a few cities up and running, but it really starts to pay off once I'm a republic.
Happy huntin'
-Arrian
Generally, I don't do this until I have a few cities up and running, but it really starts to pay off once I'm a republic.
Happy huntin'
-Arrian
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