Late in the game when I get advanced flght and modern armour, etc.. Obselete units like calvary, jet fighter and bomber are still on the list despite a more advanced unit taking its place. What Civ3 needs is the workshop from SMAC so that the player can remove obselete units from the build list. It would also be cool if in the game we could put together a few different variants of one unit.
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removing the non-upgradable units
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That would be great.
I haven't played SMAC much so I don't know how that works, but I'd like to be able to choose myself what units/buildings should be on the list, this means (for my case) that the nuclear plants wont be on the building list (since I never built them anyway)
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I agree that we should be able to remove cavalry and swordsmen etc. from the build list if we so choose. I guess at least we only see the highest evolutionary unit in the chain.
I disagree with the return of the unit workshop. I thought that while it added to the sci-fi quality of smax, i found it to be quite irritating having to update every unit type with a new discovery, and by the time I usually built a prototype for a weapon, the next advance had come along and yadda yadda. Also, it worked well becuase the weapons and armors were based.on high technology-I can see replacing a laser with a particle impactor on whatever, but I can't see adding a tank's weaponry onto a mounted unit (ok, extreme analogy, i know)
Though, it would be nice to be able to add certain qualities into units like AA or anti-horse etc, but I think that it is better for a civ-game to have units that have inherent skills, rather than tacking them on to anything. (though I did enjoy the aircraft-based colony pods)
Of course, I guess we don't even have that for now
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This is really easy to do. Just make the unit that you want to disappear upgrade to another unit, but don't give the unit the upgrade ability. For example, say you want Cavalry to become obsolete when you get Tanks, but you don't want Cavalry to upgrade into Tanks. In the editor, got to Cavalry in the Units tab, select Tanks in the upgrade box, but leave Upgrade in the abilities box unchecked. Now Cavalry will disappear from the build list when you get Tanks, but you can't upgrade them to Tanks.
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Originally posted by skywalker
This is really easy to do. Just make the unit that you want to disappear upgrade to another unit, but don't give the unit the upgrade ability. For example, say you want Cavalry to become obsolete when you get Tanks, but you don't want Cavalry to upgrade into Tanks. In the editor, got to Cavalry in the Units tab, select Tanks in the upgrade box, but leave Upgrade in the abilities box unchecked. Now Cavalry will disappear from the build list when you get Tanks, but you can't upgrade them to Tanks.
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Originally posted by skywalker
This is really easy to do. Just make the unit that you want to disappear upgrade to another unit, but don't give the unit the upgrade ability. For example, say you want Cavalry to become obsolete when you get Tanks, but you don't want Cavalry to upgrade into Tanks. In the editor, got to Cavalry in the Units tab, select Tanks in the upgrade box, but leave Upgrade in the abilities box unchecked. Now Cavalry will disappear from the build list when you get Tanks, but you can't upgrade them to Tanks.
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is it only the Shift-U that works, and not U or upgrade button? If it is then i think its a bug with the editor and interface, and the AI wont upgrade them.The Civ3 world is one where stealth bombers are unable to sink galleons, Man-O-Wars are a powerful counter to battleships, and knights always come equipped with the AT-S2 Anti-Tank Sword.
The Simwiz2 Combat Mod Version 2.0 is available for download! See the changes here. You can download it from the CivFanatics Thread or the Apolyton Thread.
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Originally posted by skywalker
That would also be an incentive for the AI to actually get rid of its oblosete units (through upgrading). It is incredibly tiring to see them counterattack my Modern Armor with Cavalry. Especially when they're mixing in Stealth Bomber runs."As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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