Expansionist Civs- This was a feature I implemented in a mod a long time ago and was quite innovative at the time. Implement a unit called the Pioneer or Colonist and give them the same abilities as a Settler but give them 2 movement points. This will actually allow expansionist civs to EXPAND quickly at the beginning of the game. This is actually very fun, and would make expansionist as desirable as the rest of the traits.
Governments
Democracy- Remove it's immunity to intiate propaganda, give units support cost of two, this would reflect the modern tendency to have small, but high-tech armys. Next give Democracy veteran diplomats.
Republic-Increase it's corruption rate to that of Monarchy, reduce it's spy and diplomat levels to conscript. This should make it no longer so obviously the best government in the game.
Communism- Increase assimilation percentage to 8%, which would reflect a growing world-wide proletariot revolution, change it to paid labor, which would make it more useful and at the same time make Despotism more distinct, as the the only government with the ability to pop-rush. Next give it Veteran diplomats in addition veteran spies.
Monarchy- Should be pretty balanced as it is now.
Fortunately, for those who don't want to wait for Firaxis this can all be accomplished in the editor! Just transform the useless explorer unit to the new Colonist until Firaxis gets around to letting us add new units. The rest of the governmental changes are relatively easy to pull off.
Governments
Democracy- Remove it's immunity to intiate propaganda, give units support cost of two, this would reflect the modern tendency to have small, but high-tech armys. Next give Democracy veteran diplomats.
Republic-Increase it's corruption rate to that of Monarchy, reduce it's spy and diplomat levels to conscript. This should make it no longer so obviously the best government in the game.
Communism- Increase assimilation percentage to 8%, which would reflect a growing world-wide proletariot revolution, change it to paid labor, which would make it more useful and at the same time make Despotism more distinct, as the the only government with the ability to pop-rush. Next give it Veteran diplomats in addition veteran spies.
Monarchy- Should be pretty balanced as it is now.
Fortunately, for those who don't want to wait for Firaxis this can all be accomplished in the editor! Just transform the useless explorer unit to the new Colonist until Firaxis gets around to letting us add new units. The rest of the governmental changes are relatively easy to pull off.
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