I think the precision strike in the game is pretty much useless as it currently stands. The problem is that it doesn't make sense to send in my stealth bombers to take out my enemies marketplace when if their city is close enough to one of mine that I can hit it with an air strike, I'm probably gearing up to invade it, in which case I need a precision strike against the defenders and not the buildings which I might actually like to have standing when I'm done. Precision strikes should be against military targets shouldn't they?
Using air stikes to take out buildings would only be useful if the bombers actually had sufficient range that they could strike deep into enemy territory, where destroying a marketplace might actually be useful in a strategic sense instead of counter productive. I think what is needed is long range heavy bombers that have intercontential range so you can reach out and strike your enemy's captial even if they are way too far away for you to invade and time soon. For this not to unbalance the gameplay, I think the air defence would have to beefed up a bit. There should be a chance for a long range bombing mission to be intercepted if there are fighters on patrol anywhere on the flight path to the target (same goes for SAM batteries), so deep strikes would be difficult and costly if they fly over other well defended cities on the way. Also, flying through somebody else's airspace on the way to the target shouldn't be allowed without the agreement of the other civ, forcing you to go around them and limiting your range in that situation.
Currently using air power to soften up a city doesn't work right. I've attacked cities with 10+ bombers prior to attacking with ground forces and I'll I've managed to do is destroy every building and reduce the population to 1, the defenders are often hardly scratched.
Using air stikes to take out buildings would only be useful if the bombers actually had sufficient range that they could strike deep into enemy territory, where destroying a marketplace might actually be useful in a strategic sense instead of counter productive. I think what is needed is long range heavy bombers that have intercontential range so you can reach out and strike your enemy's captial even if they are way too far away for you to invade and time soon. For this not to unbalance the gameplay, I think the air defence would have to beefed up a bit. There should be a chance for a long range bombing mission to be intercepted if there are fighters on patrol anywhere on the flight path to the target (same goes for SAM batteries), so deep strikes would be difficult and costly if they fly over other well defended cities on the way. Also, flying through somebody else's airspace on the way to the target shouldn't be allowed without the agreement of the other civ, forcing you to go around them and limiting your range in that situation.
Currently using air power to soften up a city doesn't work right. I've attacked cities with 10+ bombers prior to attacking with ground forces and I'll I've managed to do is destroy every building and reduce the population to 1, the defenders are often hardly scratched.
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