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Human Player vs THE WORLD!!!

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  • Human Player vs THE WORLD!!!

    Heres an idea for the next patch. Someone figure out how to make the AI's fight each other! Is it just me or doe's it take a lot of the fun out of the game to be dogpiled on by all the AI's just because you screwed over ONE of them?!? OR , one of them threatens you , you tell them to piss off , a declaration of war is made THEN everybody dogpiles on you!!! Is this supposed to be fun Sid? Somebody needs to kick Sid in the buttocks repeatedly until he fixes this problem. Until then , I'll go back to playing Test of Time or Alpha Centauri.

  • #2
    Sid?

    he didn't design this game. I agree, while I have seen the ai fight each other, it doesn't happen frequently. And if you are weak the ai will pounce on you. I avoid this by not being a weak empire.

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    • #3
      I doubt Sid has ever played it. But I bet he is cashing the checks.

      Comment


      • #4
        Sid is a god....

        ........so is George Lucas. And then he allowed the creation of (erk!) The Phantom Menace! Seriously , I like Civ 3 , so far. It just seems too much like a work in progress instead of a finished product. Then again , with all the mods and editors out there for just about every game under the sun......
        Still , I could have waited for the bugs to be worked out before I shelled out my $49 , thank you.

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        • #5
          You could try to explore all the aspects of the game instead of just one or two.

          Hmmm... what's this Diplomacy thingy? Wonder what will happen if I ask the other AIs to go to war with my enemy? Hmmm... seems it is relatively cheap in gold to get an AI to declare war on anyone... Maybe worth the price.

          But seriously. It cost me about 500 gold (paid over turns) to get the Aztec's ally, the Greeks, to declare war on the Aztecs in my current game. It was well worth it.

          You may ignore diplomacy, but rest assured the AI will not. Hence you can either end up allied to many AI civs, or at war with the same civs. That's just how the game works.

          Salve
          (\__/)
          (='.'=)
          (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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          • #6
            how to judge danger

            I think it is fine for the computer to be somewhat more aggressive towards the human player than other computer players, but i agree that the way computer players in this game assign long-range startegic goals is not the best. Many times, all the civs will gang up on a weak one, but in the process, one civ gets the lions share, becomes even stronger, and then kills its previous partners. So, long term, that ganging up was stupid, since it screwed the existing power balance to the rgeat davantage fo one player and the great detriment of the others. I think the computer should take into account not only the power balance between itself and another player (and teven this is sometimes poorly done- why would a civ with a fifth my power seek to anger me?) but the general power balance. If one civ is too strong, ally yourself against it, not with it all the time and so forth.
            If you don't like reality, change it! me
            "Oh no! I am bested!" Drake
            "it is dangerous to be right when the government is wrong" Voltaire
            "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

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            • #7
              i think it is fine how it is!

              If i end up going to war with another then i just make sure i take another relatively useful ally in with me... even though it may cost exorbitant prices to do so..

              Expect to get picked on if your not prepared to pay for an ally as the enemy AI will almost certainly get allies...!

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              • #8
                Civ2 had the team-up-against-the-strongest-model. It had it's flaws, too. In Civ3 most of the A.I. wars don't seem to have a strategic purpose. Indians allied with Brits against me(I was at war with Brits already). I reloaded and convinced(50 Gold or so, late game) the Indians to declare on the Brits. So obviously India declared war without any strategy.

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                • #9
                  Originally posted by Pius Popprasch
                  Civ2 had the team-up-against-the-strongest-model. It had it's flaws, too. In Civ3 most of the A.I. wars don't seem to have a strategic purpose. Indians allied with Brits against me(I was at war with Brits already). I reloaded and convinced(50 Gold or so, late game) the Indians to declare on the Brits. So obviously India declared war without any strategy.

                  Apart from the fact that both you, or the Brits, were paying India to fight for you.. They probably thought well there's some easy money and the possibility to expand at the same time..

                  Much the same as you might, if the AI offered to pay you to help them fight out a war... even if you weren't particularly interested in attacking, you might still accept the payment...

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                  • #10
                    Originally posted by notyoueither
                    You could try to explore all the aspects of the game instead of just one or two.

                    Hmmm... what's this Diplomacy thingy? Wonder what will happen if I ask the other AIs to go to war with my enemy? Hmmm... seems it is relatively cheap in gold to get an AI to declare war on anyone... Maybe worth the price.
                    Pay them enough and an AI will declare war. But they just stand there glaring at the enemy until you've weakened them enough. Then they try to grab a couple of cities. Scum!

                    But seriously. It cost me about 500 gold (paid over turns) to get the Aztec's ally, the Greeks, to declare war on the Aztecs in my current game. It was well worth it.
                    If it's worth it, the AI would probably have gone to war anyway.

                    You may ignore diplomacy, but rest assured the AI will not. Hence you can either end up allied to many AI civs, or at war with the same civs. That's just how the game works.

                    Salve
                    The annoying thing about th AI in this case is that they act way to much like the human player. They should be honourable and ... honour deals in the spirit they were intended. Instead they're sneaky scumsucking b*astards.

                    Robert
                    A strategy guide? Yeah, it's what used to be called the manual.

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                    • #11
                      Here , Here! Well spoken bruce!!!

                      To answer the comments on not being the weak player , thats not the problem. More often than not I find myself being hit up by Civs 2 or more rungs below me. When I call their bluff , they declare war on me. In the next couple of turns everyone else is signing alliences against me. Telling the runt to @#$% off should be a show of strength that turns them off instead of making them pounce on me like a juicy porterhouse. What should I do , give the 98lb weakling Iron Working or Gunpowder so he can turn around and give it to everyone else then stab me in the back?I guess I'm just not getting the hang of this "diplomacy thing" , yet.

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                      • #12
                        Re: Here , Here! Well spoken bruce!!!

                        I have had no trouble avoiding war, starting war, or causing wars between others. Here is an example where I kept the eastern continent at perpetual war, while I "unified" the western continent. Eventually, I had to invade to stop raids on my southern islands (and for other, more strategic reasons).



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                        • #13
                          As for the original topic, I see no problem here. The AI fights each other. I've allied with AIs against other AIs, and my allies were of use there. Most useful allies ever.
                          Solver, WePlayCiv Co-Administrator
                          Contact: solver-at-weplayciv-dot-com
                          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                          • #14
                            Ok , Ok......

                            I guess I have to get used to the fact that this version is hard on the war-chest. I'm still used to being able to stay relatively isolated until I'm ready to fund huge "land acquisitions". Anougther part of my old strategy is to share nothing unless I have to. (Knowledge is power and all that) Now it is necessary to have constant contact with neighbors and throw them bones all the time Ah well....change is good. Its often a pain in the @#$ , but it is nescessary.
                            To Zachriel
                            How do you manage your distant colonys? The ones not connected with your home continent? It's not impossible , I know , it's just very ssslllooowww going. And the corruption......or is this anoughther thread? Sorry , I'm new at this.

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                            • #15
                              Re: Human Player vs THE WORLD!!!

                              Originally posted by Maxis Dugan
                              Heres an idea for the next patch. Someone figure out how to make the AI's fight each other! Is it just me or doe's it take a lot of the fun out of the game to be dogpiled on by all the AI's just because you screwed over ONE of them?!? OR , one of them threatens you , you tell them to piss off , a declaration of war is made THEN everybody dogpiles on you!!! Is this supposed to be fun Sid? Somebody needs to kick Sid in the buttocks repeatedly until he fixes this problem. Until then , I'll go back to playing Test of Time or Alpha Centauri.
                              Note that I am playing a nonpatched game (I just have never bothered to patch it)

                              but in my game, one nation made alliances with a couple other nations and attacked my neighbor, then continued to make a grand alliance (14 members, everyone but the nation getting attacked and myself (who was being issolationsist)) and completely anhiliated my neighbor.

                              Jon Miller
                              Jon Miller-
                              I AM.CANADIAN
                              GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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