I was reading the great thread about the how the UN could be revamped when I started wondering about how such changes would slow down the game. Those improvements and many of the changes some of us would like to see would be fairly CPU intensive. There are many posts about how slow the game is already playing with a huge map 16 civs etc. The min requirements for this game are a 300MHz PII! In comparison, the upcoming warlords III will require a min 600MHz PIII.
So what I'm asking is this, are the problems some of us have with the game a result of minimizing code because of these low hardware requirements? Obviously, these requirements allow the game to be played on more machines. I think though that if CIV3 had required at least a 1GHz processor but with a more complex game I think many people would have upgraded in order to play it (I know I would have) if they didnt have one already.
So what I'm asking is this, are the problems some of us have with the game a result of minimizing code because of these low hardware requirements? Obviously, these requirements allow the game to be played on more machines. I think though that if CIV3 had required at least a 1GHz processor but with a more complex game I think many people would have upgraded in order to play it (I know I would have) if they didnt have one already.
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