Announcement

Collapse
No announcement yet.

Capital defense bonus?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Capital defense bonus?

    I've been having the hardest time taking Thebes. I have 7 veteran legionaries at full strength attacking Thebes that has one regular pikeman and Thebes is built on plains. After the dust clears all my legionaries are dead and the pikeman is Elite (3/5).
    Dang, firk, blast!

    Is this normal? What boni are at work here?

    Robert
    A strategy guide? Yeah, it's what used to be called the manual.

  • #2
    Yes this is normal. I suggest that you build at least 15 legionaries before attempting to take a city.
    I drink to one other, and may that other be he, to drink to another, and may that other be me!

    Comment


    • #3
      Originally posted by Thrawn05
      Yes this is normal. I suggest that you build at least 15 legionaries before attempting to take a city.
      The problem was not the pikeman. I've been taking Egyptian cities with pikeman with considerable ease. The only difference as far as I can tell is that this is the Capital city of Thebes.
      I could have been lucky up till now, I suppose.

      BTW I play regent level.

      Robert
      A strategy guide? Yeah, it's what used to be called the manual.

      Comment


      • #4
        Fortified unit = 25% bonus
        Walls or 7-12 pop = 50% bonus
        13+ pop = 100% bonus

        Now, maybe since capitol uses city graphic which is one size bigger then actual pop, could have somethibng with it.

        So 1-6 pop capital maybe has extra 50% bonus (as it was 7-12pop)


        P.S.
        This is just speculation.

        Comment


        • #5
          also, I believe each building and citizen adds 16 to the defense value.


          Let's say thebes has population 10 with 10 Buildings.

          The Pikeman is fortified


          50% bonus from city size
          320% bonus from buildings and pop
          25% bonus from fortification

          all in all, the defender would have a defense value of nearly 12 , or maybe my calculations are out ?????
          Up The Millers

          Comment


          • #6
            Aha, interesting. I suspected this question might lead to what I looked for in the manual, namely an in-depth explanation of the defense boni.

            I will spy again on Thebes tonight.

            Hm, bombarding a city and destroying buildings actually lowers the defense value of the defenders? Interesting and well programmed. Very realistic.

            I generally use conquests of other cities as a yardstick. They must have been underdeveloped.

            Robert
            A strategy guide? Yeah, it's what used to be called the manual.

            Comment


            • #7
              I agree with Player1, including the part about the Capitol using a larger city graphic. I've always suspected that the Capitol gets an additional 50% bonus. So, if Thebes is a size 8, it would have a 100% bonus. That pikeman defends as a 6, double your attacking legions. Ouch. Use some catapults... or build some horsemen and use them (in large numbers) first. Some will die, some will retreat and you WILL knock off some hit points. Then send in the legions.

              -Arrian
              grog want tank...Grog Want Tank... GROG WANT TANK!

              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

              Comment


              • #8
                Kailhun, to get an in depth view of the combat system, check out the editor , is has the relevant defensive values in there.
                Up The Millers

                Comment


                • #9
                  Aha, interesting. I suspected this question might lead to what I looked for in the manual, namely an in-depth explanation of the defense boni. Please continu.

                  I will spy again on Thebes tonight and wait for the dice to favour me.

                  Hm, bombarding a city and destroying buildings actually lowers the defense value of the defenders? Interesting and well programmed. Very realistic.

                  I generally use conquests of other cities as a yardstick. They must have been underdeveloped.

                  Robert
                  A strategy guide? Yeah, it's what used to be called the manual.

                  Comment


                  • #10
                    On the first turn tonight, the dice favoured me and the pikeman was killed by the first legionary. Now Thebes is a city of 1 with a harbour and barracks, but no growth. Pride truly does come before the fall.

                    Robert

                    BTW All of Egypt has fallen beneath the sandal of my Roman armies. Victory is mine!
                    A strategy guide? Yeah, it's what used to be called the manual.

                    Comment


                    • #11
                      luck

                      Luck, this is the only possible answer.
                      Traigo sueños, tristezas, alegrías, mansedumbres, democracias quebradas como cántaros,
                      religiones mohosas hasta el alma...

                      Comment


                      • #12
                        Originally posted by Rothy
                        also, I believe each building and citizen adds 16 to the defense value.

                        Let's say thebes has population 10 with 10 Buildings.

                        The Pikeman is fortified

                        50% bonus from city size
                        320% bonus from buildings and pop
                        25% bonus from fortification

                        all in all, the defender would have a defense value of nearly 12 , or maybe my calculations are out ?????
                        I don't think this is quite right. I'm not an expert, but I believe the defense values for buildings and citizens are only used to determine whether or not bombardment destroys a bldg or kills a citizen.

                        They don't add to unit defenses.

                        The defense values of bldgs and citizens are compared to the bombardment value of the attacking catapult/cannon/artillery. So higher values for bldgs just means those buildings are harder to destroy, I think.

                        The only defense value given is from buildings that have the add defense value flags marked in the editor, such as walls.

                        As for more bldgs and citizens, I don't think that affects combat between units (except for the size 7+ and 12+ bonuses). But it might affect bombardment, so in a big city with lots of buildings, the chance of hitting a unit is small but you have a good chance of killing citizens or destroying buildings. Bombarding a small size 1 city with no improvements will only hit units. Since bombardment can't destroy a city or non-existent buildings, all successful bombards will hit the defending unit (unless at 1 hp).

                        hope that makes sense.
                        Proud Citizen of the Civ 3 Demo Game
                        Retired Justice of the Court, Staff member of the War Academy, Staff member of the Machiavelli Institute
                        Join the Civ 3 Demo Game $Mini-Game! ~ Play the Civ 3 Demo Game $Mini-Game!
                        Voici mon secret. Il est très simple: on ne voit bien qu'avec le coeur. L'essentiel est invisible pour les yeux.

                        Comment


                        • #13
                          "Bombarding a small size 1 city with no improvements will only hit units. Since bombardment can't destroy a city or non-existent buildings, all successful bombards will hit the defending unit (unless at 1 hp)."

                          The chance of hitting a unit is not increased by a lack of buildings, the chance of failure is. Any bombard that would have killed a citizen/destroyed a building fails.
                          The Civ3 world is one where stealth bombers are unable to sink galleons, Man-O-Wars are a powerful counter to battleships, and knights always come equipped with the AT-S2 Anti-Tank Sword.

                          The Simwiz2 Combat Mod Version 2.0 is available for download! See the changes here. You can download it from the CivFanatics Thread or the Apolyton Thread.

                          Comment


                          • #14
                            Originally posted by simwiz2
                            "Bombarding a small size 1 city with no improvements will only hit units. Since bombardment can't destroy a city or non-existent buildings, all successful bombards will hit the defending unit (unless at 1 hp)."

                            The chance of hitting a unit is not increased by a lack of buildings, the chance of failure is. Any bombard that would have killed a citizen/destroyed a building fails.
                            That what I meant, only me not write it good.
                            But seriously, thanks. That's actually a lot clearer than the way I wrote it.
                            Proud Citizen of the Civ 3 Demo Game
                            Retired Justice of the Court, Staff member of the War Academy, Staff member of the Machiavelli Institute
                            Join the Civ 3 Demo Game $Mini-Game! ~ Play the Civ 3 Demo Game $Mini-Game!
                            Voici mon secret. Il est très simple: on ne voit bien qu'avec le coeur. L'essentiel est invisible pour les yeux.

                            Comment

                            Working...
                            X