IMHO, Civ III MP should be like Civ II MP - that was fine for me, playing a LAN game. People would move their units on their turns and urgent things (such as assigning production after a city finishes building something), and usually manage their cities and diplomacy and such on other people's turns.
A user-definable time limit also existed in Civ II MP, this would be good in Civ III also.
But no, you shouldn't be able to move your units during other people's turns.
A user-definable time limit also existed in Civ II MP, this would be good in Civ III also.
But no, you shouldn't be able to move your units during other people's turns.
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