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  • Suggestions for the Multiplayer Expansion.

    If anyone from Firaxis is still browsing the boards, I have a couple of suggestions for the Multiplayer Expansion.

    1. A centalized Firaxis server showing all TCP/IP games in progress. Free host servers would also be a bonus.

    2. A ranking sytem compiled from the end-results of these games - http://ngworldstats.com/ could be used for this.

    3. For PBEM/Hotseat games:
    It should be easy enough to implement a replay of all visible activity (especially combat) by other players/the AI at the start of a player's turn (as opposed to getting a pop-up box summary)

    If anyone else has any more suggestions - post 'em here !
    Every positive value has it's price in negative terms - the genius of Einstein leads to Hiroshima.
    ---Pablo Picasso.

  • #2
    Re: Suggestions for the Multiplayer Expansion.

    Originally posted by John Paul Jones
    3. For PBEM/Hotseat games:
    It should be easy enough to implement a replay of all visible activity (especially combat) by other players/the AI at the start of a player's turn (as opposed to getting a pop-up box summary)
    Like in CtP?

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    • #3
      cooperative victory is a must

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      • #4
        Another 'must' is: starting positions of equal 'value' for all the human players

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        • #5
          just use the test of time multiplayer for civ3... would be the besta s it was so easy to use...
          Man causes all problems. No man, no problems. - Stalin

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          • #6
            Clear specification of TCP/UDP port forwarding settings to be used when hosting from behind a firewall, and playing (ie joining a hosted game) from behind a firewall.
            Fitz. (n.) Old English
            1. Child born out of wedlock.
            2. Bastard.

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