in my opinion
most useless
Armies...way way way too expensive, first you have to build a 400 shield wonder just to build the 400 shield army, and the 4 cities per army requirment means that you won't be able to spread the cost of the military academy around too much
on top of all of that the victorious army requirment for building the military academy makes even having the oppertunity to build them uncertain
other useless/underpowered units
1) paratroopers: low attack, high cost plus when they paradrop they are a setting duck for one turn
2) explorers: by the time they become available the entire map is already visable
3) radar artillary: a movement of 1?! uh, is that a typo?
4) helicopter: they aren't a force multiplier, they just aren't useful as currently configured
5) marines: low attack value for an offensive unit makes them a bad choice to build
6) nukes: too costly to build, then they have sever consequences for using them, with dubious benefits
too other problems:
1) naval units are too slow especially in the late game, with railroads for land units and the rebasing ability for air units, the pondering pace of naval units just makes them liabilities in most circumstances
2) air units are too weak, giving them multiple moves, better bombard, and the blitz ability would go along ways toward fixing them, that and
FIX THE BOMBARDMENT FAILED BUG AGAINST CITIES!
ps
welcome back uber long time no see
most useless
Armies...way way way too expensive, first you have to build a 400 shield wonder just to build the 400 shield army, and the 4 cities per army requirment means that you won't be able to spread the cost of the military academy around too much
on top of all of that the victorious army requirment for building the military academy makes even having the oppertunity to build them uncertain
other useless/underpowered units
1) paratroopers: low attack, high cost plus when they paradrop they are a setting duck for one turn
2) explorers: by the time they become available the entire map is already visable
3) radar artillary: a movement of 1?! uh, is that a typo?
4) helicopter: they aren't a force multiplier, they just aren't useful as currently configured
5) marines: low attack value for an offensive unit makes them a bad choice to build
6) nukes: too costly to build, then they have sever consequences for using them, with dubious benefits
too other problems:
1) naval units are too slow especially in the late game, with railroads for land units and the rebasing ability for air units, the pondering pace of naval units just makes them liabilities in most circumstances
2) air units are too weak, giving them multiple moves, better bombard, and the blitz ability would go along ways toward fixing them, that and
FIX THE BOMBARDMENT FAILED BUG AGAINST CITIES!
ps
welcome back uber long time no see
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