For a long time, I shared the opinion of several here that the diplomatic victory option is a bit cheesy (with my apologies to cheese for insulting it so
). And in many situations, I still do. But when I played the Tournament 4 game (far too late for it to be official), I found myself in a position where it actually made perfect sense.
I had destroyed Russia early in the game, and later Rome, and finally Persia, taking control of one side of the world. Three nations were left on the other side - strong America and England and puny Greece - and I found myself on polte terms with all three of them (since we'd been trading partners for eons and never had any reason for conflict).
My Germany was the world's richest, most powerful, most productive, and most scientifically advanced nation. So that left me a choice.
I could start wiping out other nations, but what would be the point of the bloodshed against nations that were friendly toward me? (Yes, I know, there doesn't always have to be a point.
)
I could go for a space race victory, but was there any real need for us Germans to hog space for ourselves instead of sharing it with our friends?
Or I could leverage Germany's power to try to forge a new era of peace and cooperation among the world's nations in place of the past era of competition. In the peculiar situation I found myself in, I actually found that to be the most "realistic" of the endgame options available. And the ability to bribe Greece with probably more than a dozen advances, plus plenty of strategic and luxury resources, pretty well guaranteed that I woudln't lose the vote even if I didn't win it
. (As it turned out, I didn't get the win until the second ballot.)
I do think it should take more like a two thirds or three fourths supermajority, rather than merely a simple majority, to win a diplomatic victory. Otherwise, it becomes too much of a coin toss if lots of nations are still alive and only two have enough land or population to qualify. (Not to mention the fact that if a large portion of the world opposes the appointment, the most likely outcome is that the U.N. would cease to exist as a world body.) But after this particular game, I don't find the overall concept inherently annoying.
I might also point out that in the real U.N., the Secretary General is NEVER from one of the major powers. So having a U.N. that's willing to accept clear, official long-term leadership from a single major power does demonstrate a level of diplomatic success unmatched in the real world. I think that's sufficient to justify making such success a victory condition, although, as I said above, I think it should require more than a simple majority.
(Another possible twist would be to have two levels of acceptance: nations that actually vote for you and nations willing to accept your leadership even though they voted for someone else. If you only squeak by with a bare majority, but three fourths of the world is willing to accept your leadership once you're voted in, that should be enough. And for that purpose, the size and strength of the nations involved should probably matter since larger, more powerful nations are in a better position to defy the U.N. if they so choose. Anyhow, something along those lines would make the diplomatic victory option a lot more believable.)
By the way, I posted a story based on the game to the Stories forum in case anyone's interested.

I had destroyed Russia early in the game, and later Rome, and finally Persia, taking control of one side of the world. Three nations were left on the other side - strong America and England and puny Greece - and I found myself on polte terms with all three of them (since we'd been trading partners for eons and never had any reason for conflict).
My Germany was the world's richest, most powerful, most productive, and most scientifically advanced nation. So that left me a choice.
I could start wiping out other nations, but what would be the point of the bloodshed against nations that were friendly toward me? (Yes, I know, there doesn't always have to be a point.

I could go for a space race victory, but was there any real need for us Germans to hog space for ourselves instead of sharing it with our friends?
Or I could leverage Germany's power to try to forge a new era of peace and cooperation among the world's nations in place of the past era of competition. In the peculiar situation I found myself in, I actually found that to be the most "realistic" of the endgame options available. And the ability to bribe Greece with probably more than a dozen advances, plus plenty of strategic and luxury resources, pretty well guaranteed that I woudln't lose the vote even if I didn't win it

I do think it should take more like a two thirds or three fourths supermajority, rather than merely a simple majority, to win a diplomatic victory. Otherwise, it becomes too much of a coin toss if lots of nations are still alive and only two have enough land or population to qualify. (Not to mention the fact that if a large portion of the world opposes the appointment, the most likely outcome is that the U.N. would cease to exist as a world body.) But after this particular game, I don't find the overall concept inherently annoying.
I might also point out that in the real U.N., the Secretary General is NEVER from one of the major powers. So having a U.N. that's willing to accept clear, official long-term leadership from a single major power does demonstrate a level of diplomatic success unmatched in the real world. I think that's sufficient to justify making such success a victory condition, although, as I said above, I think it should require more than a simple majority.
(Another possible twist would be to have two levels of acceptance: nations that actually vote for you and nations willing to accept your leadership even though they voted for someone else. If you only squeak by with a bare majority, but three fourths of the world is willing to accept your leadership once you're voted in, that should be enough. And for that purpose, the size and strength of the nations involved should probably matter since larger, more powerful nations are in a better position to defy the U.N. if they so choose. Anyhow, something along those lines would make the diplomatic victory option a lot more believable.)
By the way, I posted a story based on the game to the Stories forum in case anyone's interested.
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