I have no problem with a 40 turn penalty if that is what the programmers want, BUT it should not be cumulative!!
It is likely that the 20 turn penalty was cumulative as well. I seem to remember waiting a terribly long time for cities to restore themselves previously, but never tried counting turns.
Granted... there should be an unhappiness penalty with rushing and/or drafting, but it should be X turns from the date of useage and 4 or 5 usages by me or the AI on consecutive turns should not disable a city for the rest of the game.
I took a town from egypt 230BC +/- a couple of turns. It took me quite a while to figure out that the penalty must be cumulative. I made my notes at 1360 AD. That was ~146 turns later!!! It still suffered from 100% "we cannot forget cruel oppresion".
This town sat at a pop of 1 for the longest time until i started rushing happiness improvements with money. I was waiting... i guess... for the 40 turns to be up.
I am now well into the 1800's AD. I have temple + cathedral + marketplace w/ 8 luxuries. There is a total of 2 or 3 happy ppl in the town (what sense is there to build an aqueduct?) The unhappy person left now reports "no more draft".
Is the AI drafting during the ancient era?? Or does the report just reflect the fact that i now have nationalism?
This is yet another example of the programmers focusing on trying to make the game unbeatable at the highest level instead of trying to make a well balanced game. Where are thier priorities??
It is likely that the 20 turn penalty was cumulative as well. I seem to remember waiting a terribly long time for cities to restore themselves previously, but never tried counting turns.
Granted... there should be an unhappiness penalty with rushing and/or drafting, but it should be X turns from the date of useage and 4 or 5 usages by me or the AI on consecutive turns should not disable a city for the rest of the game.
I took a town from egypt 230BC +/- a couple of turns. It took me quite a while to figure out that the penalty must be cumulative. I made my notes at 1360 AD. That was ~146 turns later!!! It still suffered from 100% "we cannot forget cruel oppresion".
This town sat at a pop of 1 for the longest time until i started rushing happiness improvements with money. I was waiting... i guess... for the 40 turns to be up.
I am now well into the 1800's AD. I have temple + cathedral + marketplace w/ 8 luxuries. There is a total of 2 or 3 happy ppl in the town (what sense is there to build an aqueduct?) The unhappy person left now reports "no more draft".
Is the AI drafting during the ancient era?? Or does the report just reflect the fact that i now have nationalism?
This is yet another example of the programmers focusing on trying to make the game unbeatable at the highest level instead of trying to make a well balanced game. Where are thier priorities??
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