FP is the most useful and has the biggest impact by far.
If you're considering a space race, it's hard to ignore the Apollo Program, though.
IA is useful for seeing enemy troop strengths and for goading other civs into declaring war, but not much else.
Iron Works can theoretically make for a productive city, but if you're lucky enough to get one, it's likely to be in a place where corruption would make it almost worthless. And you can't plan ahead since you don't even know where it'll be possible until you research Steam Engine.
The others, IMO, are mostly fluff. They have their minor benefits, but I build them more for the culture than anything else.
If you're considering a space race, it's hard to ignore the Apollo Program, though.
IA is useful for seeing enemy troop strengths and for goading other civs into declaring war, but not much else.
Iron Works can theoretically make for a productive city, but if you're lucky enough to get one, it's likely to be in a place where corruption would make it almost worthless. And you can't plan ahead since you don't even know where it'll be possible until you research Steam Engine.
The others, IMO, are mostly fluff. They have their minor benefits, but I build them more for the culture than anything else.
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