Okay. Which of the many mods out there do you recommend?
Not maps, not attempted scenarios. Rather, mods that change the ruleset a bit (or a lot) to try and make a "better" game, in the eye of their creators.
I'm not particularly looking for one that was made with the intent of making the game harder. I'm much more interested in more "fun", which can be loosely interpreted to mean "less annoying", and perhaps a tad bit more Civ2/SMAC-like.
Any ideas?
-Yook
Not maps, not attempted scenarios. Rather, mods that change the ruleset a bit (or a lot) to try and make a "better" game, in the eye of their creators.
I'm not particularly looking for one that was made with the intent of making the game harder. I'm much more interested in more "fun", which can be loosely interpreted to mean "less annoying", and perhaps a tad bit more Civ2/SMAC-like.
Any ideas?
-Yook
, they still remembered it was posted here
). I also scaled the Map Sizes/starting distances linearly to the max better (standard seems too small for 8 Civs when taking REX into account), so as not to have to make a senerio size file for saving "regular" games. If I could use up a part of movement to get on to/ off of a railroad (and movement along it too), I would have. Most of the other stuff I just left alone. If I continue to play, most likely the cityname mods too.
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