I know this may be a difficult question as you must adjust your strategy for topography. But what I'm asking for is the theme, knowing that there will be variations on the theme.
Untill you have aquaducts (or natural size 12 cities with rivers) you can only work 6 tiles. So at that point you may as well only have 2 tiles between cities, one tile worked by each city.
If you leave 4 tiles between cities then you have room for expasion up to a size 24 city (larger than 24 if you include specialists. But in the mean time you will be leaving lots of tiles unworked, limiting your production.
Looking at screen shots and watching what the AI does has me thinking that I build too few cities. I try to do what the manual suggests, which is plan for future expansion when locating cities. In other words, cover as much territory with as few cities as possible, building high quality cities. And fewer cities spaced farther apart should help you expand faster during the early game land grab. But then again, quantity counts for alot, especially in terms of culture. Any thoughts?
Untill you have aquaducts (or natural size 12 cities with rivers) you can only work 6 tiles. So at that point you may as well only have 2 tiles between cities, one tile worked by each city.
If you leave 4 tiles between cities then you have room for expasion up to a size 24 city (larger than 24 if you include specialists. But in the mean time you will be leaving lots of tiles unworked, limiting your production.
Looking at screen shots and watching what the AI does has me thinking that I build too few cities. I try to do what the manual suggests, which is plan for future expansion when locating cities. In other words, cover as much territory with as few cities as possible, building high quality cities. And fewer cities spaced farther apart should help you expand faster during the early game land grab. But then again, quantity counts for alot, especially in terms of culture. Any thoughts?
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