Not sure how well this actually works, but I believe there are resistance modifiers that are supposed to make certain governments more attractive than others. For instance, if you are democracy and you conquer a despotic city, the citizens will resist less (or quit resisting sooner) and assimilate faster. If you are a despot conquering a democratic city, the citizens will be harder to absorb into your empire.
But I really don't know what the exact numbers are or how they work. Sorry. Will post if I ever figure it out. Then you could mod it so that your "good" government can actually "liberate" enemy cities more easily.
I am also not sure how this affects "carryover" unhappiness from pop-rushing and drafting, if at all.
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I can see how the production and commerce might not recover for 20-40 turns or so, but I don't see why they should be angry at you for something their former masters did. If you had bombarded them and killed lots of civilians, then yeah, they should be mad at you. But if you were a "civilized" conqueror, they shouldn't be as mad as they are.
But I really don't know what the exact numbers are or how they work. Sorry. Will post if I ever figure it out. Then you could mod it so that your "good" government can actually "liberate" enemy cities more easily.
I am also not sure how this affects "carryover" unhappiness from pop-rushing and drafting, if at all.
-edit-
I can see how the production and commerce might not recover for 20-40 turns or so, but I don't see why they should be angry at you for something their former masters did. If you had bombarded them and killed lots of civilians, then yeah, they should be mad at you. But if you were a "civilized" conqueror, they shouldn't be as mad as they are.
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