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  • Always unhappy citizen?

    I have a problem with unhappy citizen. To avoid revolts i have to set all citzen to entertainers. My City is starving and went down fram scale 17 so scale 1.

    Why are they unhappy? Program says: 65% bad treatment (dont know why) and 35% no more drafts (never drafted a single unit). Difficulty Warlord. Can other Civs opening revolts?

    Sorry for my bad english.

    Made some Screenshots and add a link that shows the Town 1902, 1912 and 1924, hope that works:



    Megara 1902:

  • #2
    Hi there, I think you must have captured that city from one of your opponents, and they have drafted and pop rushed to hell!!

    It's really strange that city, because you have like LOADS of Luxuries and happiness improvments.
    Up The Millers

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    • #3
      Thats right, i have conquered the city from the babylonians. But I thougt that unhappieness caused by my opponent would not fall on me?

      And (I dont remember exactly) the first few turns have been no problem.

      Comment


      • #4
        Unhappiness IS passed on, which is flawed, because you are the one 'liberating' the city.

        But if there was no problem the first few turns that's a bit of a mystery
        Up The Millers

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        • #5
          Did you disband another city with happiness problems? The unhappiness buildup now transfers to another city instead of just being lost when the city is disbanded.

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          • #6
            Uh Oh!

            Uh Oh!
            I think there is the Problem. This is the last City i have conquert and I razed the last ten citys of the Babylonians.
            Question ist why is this transfered? And Can I use tis against the AI?

            And is there an maxium sadnes transfer? Or will one Town be sad forever if i conquer and raze the world?
            Last edited by Bolleck; March 5, 2002, 09:06.

            Comment


            • #7
              Your English is far better than my German.

              The reason you didn't see an unhappiness problem for the first few turns was that the city you conquered was resisting. Once the resistance ends, then you end up with a bunch of unhappy citizens. The AI does use population-rush and drafting extensively when a city is threatened, and, regardless of whether people on these boards think it makes sense or not, you inherit all the penalties for the bad treatment of you brand new citizens. I think it takes about 20 turns for the effects to wear off.
              Where are we going? And why are we in this handbasket?

              Comment


              • #8
                It's 40 turns post 1.17f

                and as for using it against the AI Bollock , If you think you'll use a city then draft and pop rush a lot. If it's an average city draft a few citizens , and then pop rush a university

                This is of course if you're in Facism or Communism.
                Up The Millers

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                • #9
                  Originally posted by Rothy
                  Unhappiness IS passed on, which is flawed, because you are the one 'liberating' the city.

                  But if there was no problem the first few turns that's a bit of a mystery
                  I saw an interview on tv about an old man in Afghanistan. His entire family was killed as they slept by an American "smart bomb." He wasn't happy.

                  That is a very limited war, with very advanced weapons, and yet at least one person is not happy. Be patient. Treat your citizens well. They'll come around once the pain and shock have receded into the past.

                  "Liberated" is an interesting word. Like the American's "liberated" towns in Vietnam, by napalming them.

                  Comment


                  • #10
                    Here's to Zac, Winner of the 'Most useless meaningless post of the week' award


                    Unhappiness due to previous bad treatment and war wearyness are two completely different ball games, your post misses the point mate.
                    Up The Millers

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                    • #11
                      Originally posted by Rothy
                      Here's to Zac, Winner of the 'Most useless meaningless post of the week' award

                      Unhappiness due to previous bad treatment and war wearyness are two completely different ball games, your post misses the point mate.
                      Hey, I finally won something! But sorry if I missed the point.

                      Until it was pointed out to me, I just assumed it was natural that people might be unhappy after their city was decimated during the process of being "liberated." One side drafts them, and the other side bombs them. Silly me!

                      Anyway, rarely do cities return to normal productivity after a war. Look at Kabul. It's going to take some time, and considerable cash, just to prevent starvation, much less return the city to a productive condition.

                      Comment


                      • #12
                        Originally posted by Zachriel
                        "Liberated" is an interesting word. Like the American's "liberated" towns in Vietnam, by napalming them.
                        No... more like how the Americans "Liberated" Rome. You know, treated as heros, dancing in the streets, chearfull Italians hunting down and stringing up their former dictator...
                        Do the Job

                        Remember the World Trade Center

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                        • #13
                          Originally posted by Andrew Cory
                          No... more like how the Americans "Liberated" Rome. You know, treated as heros, dancing in the streets, chearfull Italians hunting down and stringing up their former dictator...
                          Well, that's the point then. Sometimes you are welcomed as heroes, sometimes as villains. It really is what "happy" and "unhappy" mean in the game. Even if they are relieved to be truly liberated, they are often malnourished, their homes and workplaces are burned or bombed, and family members may be dead or missing. The more oppressed they were, the more traumatized the social structure. So, of course there is little production. Indeed, with farms, distribution and shops destroyed, there may be a real risk of famine.

                          It takes time to bring things back to normalcy. Cash (rush-building) may speed this process.

                          Comment


                          • #14
                            Originally posted by Zachriel
                            Well, that's the point then. Sometimes you are welcomed as heroes, sometimes as villains. It really is what "happy" and "unhappy" mean in the game. Even if they are relieved to be truly liberated, they are often malnourished, their homes and workplaces are burned or bombed, and family members may be dead or missing. The more oppressed they were, the more traumatized the social structure. So, of course there is little production. Indeed, with farms, distribution and shops destroyed, there may be a real risk of famine.

                            It takes time to bring things back to normalcy. Cash (rush-building) may speed this process.
                            I'll agree that in game terms you are correct, starving people are not happy. I'll even grant that there might be some sort of "happieness penalty" for every citizen you kill. On the other wrist, the game deals well enough allready with lack of unhappiness due to starvation/lack of space, and by taking away previous bonuses for buildings.

                            That is not, however, what you implied earlier:

                            Originally posted by Zachriel
                            "Liberated" is an interesting word. Like the American's "liberated" towns in Vietnam, by napalming them.
                            You are talking about the difference between razing a town and liberating it. That's just a poor argument...
                            Do the Job

                            Remember the World Trade Center

                            Comment


                            • #15
                              Originally posted by Andrew Cory
                              I'll agree that in game terms you are correct, starving people are not happy. I'll even grant that there might be some sort of "happieness penalty" for every citizen you kill. On the other wrist, the game deals well enough allready with lack of unhappiness due to starvation/lack of space, and by taking away previous bonuses for buildings.

                              That is not, however, what you implied earlier:

                              You are talking about the difference between razing a town and liberating it. That's just a poor argument...
                              I must be showing my age. That is exactly the term they used. They "liberated" the villages. In this case, I meant that what one of the parties may consider liberation, the other party may not.

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