I always thought that winning the game was very boring and expected.. let me explain. For half the ways to win ( Culture , Diplo, and Spaceship) you easily know many many turns ahead you are gonna win.. I am rarely ever in a "space race" where is am worried about not me getting the ship to launch first and in diplo if you have the UN its pretty easy to kiss the AI's ass and get voted to win. In Culture you can always see when you start getting closer to either of the culture wins that the game will be over in x turns. With the other VC (Conquest and Domination) Once you are done kicking the crap out of the stronger civs all your left with is moving your units around getting more cities with very little resistant just to reach that magic % for the win or grabbing that last city of that last civ to win. The AI is never smart enough to realize "hey this guy is gonna "win" if we dont do something."
The AI like any human should try to stop a player(or another AI civ) from winning. It would make it more competative and add little more action near the end. If a civ sees you got a city making 100+ culture a turn and has 9000 points, it better do something like capture the city. Just like in multiplayer (since there is none I am just guessing heh) if a player was about to win via culture or spaceship, heck I dont wanna lose so I would send in everything I had. If one civ is starting to really turn into a military might and threatening everyone and killing off civs 1 at a time, the AI should think "hmm I might be next so if we dont do something we are all dead". Maybe have the AI create a nice alliance to try and stop the one civ who is killing everyone. I would love to see the AI's form a big alliance to try and stop a blood thirsty civ. Maybe if you were great friends with a civ they will ally up with you so you start having more 3v4 civs type thing rather then the usual 1v1 or 7v1. It would give the final step to "win" a bit more challenge and action. No civ should be able to step out and be declared #1 so easily.
I could see how players who dont like so much war might not like this. But I certainly would.
The AI like any human should try to stop a player(or another AI civ) from winning. It would make it more competative and add little more action near the end. If a civ sees you got a city making 100+ culture a turn and has 9000 points, it better do something like capture the city. Just like in multiplayer (since there is none I am just guessing heh) if a player was about to win via culture or spaceship, heck I dont wanna lose so I would send in everything I had. If one civ is starting to really turn into a military might and threatening everyone and killing off civs 1 at a time, the AI should think "hmm I might be next so if we dont do something we are all dead". Maybe have the AI create a nice alliance to try and stop the one civ who is killing everyone. I would love to see the AI's form a big alliance to try and stop a blood thirsty civ. Maybe if you were great friends with a civ they will ally up with you so you start having more 3v4 civs type thing rather then the usual 1v1 or 7v1. It would give the final step to "win" a bit more challenge and action. No civ should be able to step out and be declared #1 so easily.
I could see how players who dont like so much war might not like this. But I certainly would.
Comment