I'm not sure if this is the right place to put this thread or if it could in fact be done, but what the hell, you don't get owt for nowt as they say.
I'm probably in a minority of one here, but i think that there should be some sort of supply/quartermaster type unit for modern armies.
Apparantly an army marches on its stomach, so i think that there should be this unit that can supply a unit with all of the ammo, fuel, food, spare uniforms etc which allow a unit to function. It would have a certain area of land it could supply and units in this area at the start of a turn could move and fight normally. If a unit started outside that area at the beginning of a turn then it couldn't move from lack of supplies.
THis would mean that invading armies would need to guard their flanks and rear to ensure that their supplies aren't cut off. Might make for more well rounded invasions instead of the usual (for me anyway but the computer does it sometimes) ignore units and go for cities. Might make forts useful as they would need to be taken out otherwise the units in them will sally forth and kill the supplies.
This could be extended to naval units aswell with limits of ship range being displayed. I mean ships do need to put into port to refuel, rearm, replace whipped out slaves, get more lemons and limes etc. Could lead onto diplomatic agreements to share naval bases to extend ship range.
Anyway, i haven't a clue how it could be done programming wise, but i think it would make things more realistic.
I'm probably in a minority of one here, but i think that there should be some sort of supply/quartermaster type unit for modern armies.
Apparantly an army marches on its stomach, so i think that there should be this unit that can supply a unit with all of the ammo, fuel, food, spare uniforms etc which allow a unit to function. It would have a certain area of land it could supply and units in this area at the start of a turn could move and fight normally. If a unit started outside that area at the beginning of a turn then it couldn't move from lack of supplies.
THis would mean that invading armies would need to guard their flanks and rear to ensure that their supplies aren't cut off. Might make for more well rounded invasions instead of the usual (for me anyway but the computer does it sometimes) ignore units and go for cities. Might make forts useful as they would need to be taken out otherwise the units in them will sally forth and kill the supplies.
This could be extended to naval units aswell with limits of ship range being displayed. I mean ships do need to put into port to refuel, rearm, replace whipped out slaves, get more lemons and limes etc. Could lead onto diplomatic agreements to share naval bases to extend ship range.
Anyway, i haven't a clue how it could be done programming wise, but i think it would make things more realistic.
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